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Madoka Magica Magia Exedra | English
3.8What a surprise! This game is actually decent.
![[賣萌]](/cdn/img/transparent.png)
![[哇噻]](/cdn/img/transparent.png)
🚄. The difficulty and learning curve is non-existent (very easy), currently, the bosses are quite straightforward, no puzzling gimmicks yet, but I do hope that there'll be something like that soon.
Regarding the graphics, I'm surprised at how refined it is, excluding the optimisation, the overall presentation of the game is beautiful and unique in a way that the stages are really reminiscent to what you think a witch's labyrinth would look like if it was in 3D, I absolutely love the details in some of the labyrinths like Charlotte's and TV Witch's labyrinth, it screams budget, I was also surprised at how well they depicted the witches with their distinct artstyles and models.
Other than that, the characters are perfectly modeled, their features look exactly like in the anime.
For the visual effects, it's above passing grade, but not as flashy as I thought it'd be.
One of the most well-known things about the Madoka Magica franchise, is their original soundtracks, they've taken the OSTs from the anime and incorporated it into the game which sounds lazy but it's actually a good choice, as there's nothing like the feel of nostalgia and how eerie some of the OSTs sound, fitting to the themes of the main story, especially the combat OSTs, they are so good that I had to pump the 'BGM' volume to max.
For the storyline, they ripped the story out of the anime then placed it here, but, if we're talking about Magia Exedra's OWN story, following a magical girl who's lost their memories, feelings and everything else except for speech and body, it's lacking, a lot, like sure the premise of the story is to let the lost magical girl regain her true self by travelling to different memories and experiencing them, the writing is honestly flawed like they just used her as a medium or a portal to introduce people to the anime's story instead on focusing on the lost magical girl. (Again, I'm talking about Magia Exedra's story, not the anime's)
Moving onto the gameplay, where?
Just kidding, the battle system is speed-based and a five character roster, with a break system that's reminiscent to some other turn-based games, but there's one thing I like about Magia Exedra's break gauge, you can deplete the gauge with any elements, the elements shown below the break gauge are the more effective ones, but in truth, it's not compulsory to have a team full of the dedicated element unlike...
Oh boy, next, is the gacha, the rates are higher than your usual gacha games, with five stars having the rate of 3% to appear, but the problem comes with the gacha currency. You get only 30 magica stones for each story stages; in my opinion, it's quite less, since one pull requires 300 magica stones.
All in all, I think it's a solid turn-based game if you're a fan of this franchise and it's also a good entry point for people who wants to get into madoka magica through playing it.