The portrait view and its controls kinda remind me of #COMPASS. The gameplay is great though sometimes it's laggy. The stories are touching as well. One point really annoys me is the view when battling is... weird? Like, I can't adjust it at all. It's fixed and I would not be able to see if there's enemies in front of me except for the white little arrow on the ground. Overall it's worth trying out if you don't mind the fixed view angle. This is a game that you would like to spend a long time on if you like reading stories and play action games with a simple control.
TRIBE NINE
3.8算是從2021企劃剛出觀望到現在,成品感覺普普,像是製作組看見了這幾年來手遊受歡迎的玩法,然後縫出來的作品。
目前剛體驗完序章。
玩法分為探索+動作戰鬥+辯駁遊戲
探索是那種跑圖接任務找寶箱挑戰地圖boss拿寶箱,敵人會在地圖上到處走,遇敵攻擊就會進入戰鬥
動作戰鬥感覺爽快不夠爽快,倒是挺僵硬的,角色進行任何動作前都會卡頓一下,近戰角迴避/parry前會卡頓,導致整體感覺很不好抓,反而遠程角的閃避反擊相對容易拿捏,大概是怪攻擊距離的問題 (然後我現在就都打遠程了,電腦似乎比我會閃xd)
棒球的部分意外是用辯駁的方式進行,通過嘴砲就能打球感覺離奇又新鮮(?!)
劇情是經典的dystopia展開,為了反抗規則而踏上旅途比較吃電波,但這種反叛的味道我個人是挺喜歡的
現在唯一的問題就是,既然角色們(應該是還)沒有異格,那同角色兩星跟三星的分別是?是技能還是數值...還是只有皮膚??
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更新:
沒事了,原來不是同個角色有不同稀有度,而是角色本來就是不同稀有度,我的鍋wwww