Trinity Trigger Action RPG Coming to PS4, PS5 & Switch on September 15

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Furyu announced Trinity Trigger, a brand-new action RPG that will release for PlayStation 4, PlayStation 5, and Nintendo Switch on September 15 in Japan. Both the physical and download versions will be priced at 8,580 yen (tax included).

This “mysterious new RPG” was previously announced under the project name “PROJCET-TRITRI”. A demo version of the game is also available on the PlayStation Store and Nintendo eShop.

The game features world visuals by Nobuteru Yuki from the Mana series, character design by Raita Kazama from Xenoblade Chronicles X, scenario design by Yura Kubota from Octopath traveler, music by Hiroki Kikuta (Seiken Densetsu 3), and trigger (also from the Xenoblade series!

Atsuko Nishida, Tomohiro Kitakaze, and Megumi Mizutani (known for their work in the Pokémon series) will be in charge of the monster design. Animations will be handled by Domerica, and development by Three Ring.

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Trinity Trigger Worldview & Story

Trinity Trigger is set in Trinitia, a world of rich nature, where the main character, Cyan, embarks on a journey to change the harsh destiny he bears with a mysterious creature called Trigger, whom he encounters one day.

Eris and Xanthis, who later become friends, are also playable, and up to three people can adventure together in this title. The game is said to revolve around the “three discoveries” theme, because players will make various “discoveries” along their journey as they progress through the story.

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Trinity Trigger Game Systems

■ Combat System
Switch between 8 weapons and the player character depending on the situation to overcome the crisis! The key to success is to “discover” the enemy’s weak point.

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■ Field Exploration
The game is full of mystery-solving elements, such as unnaturally placed objects and strange things you see in the field. Even in places that at first glance appear to be dead ends, you can “discover” hidden passages by taking a step into the field.

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■ Conversations Are Key
There are many “discoveries” hidden in the conversations of people you meet in town. If you go back to the previous town after having a conversation…you may “discover” new clues.

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■ A Wide, Vast World
From oasis towns, to snowy landscapes…there’s always something to “discover” in the game field!

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