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![[微笑]](/cdn/img/transparent.png)
Infinity Nikki | English
3.4Like always, Nikki games show that 'mobile optimitzation' is not in their vocabulary. While the game is pretty good, and looks gorgeous on PC, it's mobile counterpart is... lackluster, and that's being kind. It looks like absolute crap, a mess of pixels and visual glitches that on top of it all, overheats the phone in three seconds.
It's also pretty okay-ish with the rest of it. The story isn't bad, but it's incredibly predictable if you know anything about past Nikki games or about the character types in L&D lol The gameplay is good, but clunky and way too over the top with a billion abilities from bug catching to fishing to floating to another type of floating (!?) to electrician to... uh, blowing heart shaped bubbles?
Crafting is also... a thing. All mat realms cost 40 Energy per run, which would be fine if there weren't five forms of each non-weekly boss, which means 10 different bosses that each give unique materials not obtainable from other bosses. Caged Greed can be skipped, but the Golem boss you will need to do time and time again, since most outfits require one of the 5 types of mats that boss gives. Then there's Eurekas, Insights, Threads, Bubbles, Blings, the Weekly Evolution boss... It's endless.
And have fun beating the 4 current Sovereings, if you can even reach them! Which is, btw, obligatory since you can't craft the MSQ required outfit 'Wishful Aurosa' without the unique materials you get from exchanging their Medals. The sudden difficulty spike from Breezy Meadows to Stoneville gave me whiplash, and it was even worse from Stoneville to the Wishing Woods... Though the Fresh Sovereing was decidedly easier than the Sexy one, if only because there's a great selection of Fresh clothes while Sexy has the least amount of clothes.
The sountrack is top tier, though.