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Game Comments (3)
Moonlight Dialogue

Moonlight Dialogue

2.4

As im writing this, the game only shows two faces of the characters under Season 1, which I assume mean there's still only 2/5 routes that have been released. Some features might not be out yet, im not sure as it's not written anywhere I can find. Also im roughly 4 days into the game.

The game follows a similar format to Mystic Messenger. But unlike MM that forces us to adjust to the game's scheduled chatrooms, this one requires TP to unlock the next chatroom.

TP is acquired by doing activities in the game (for example, [Sleep] takes 5 hours and you get 5 TP), and each chatroom requires different amounts of TP.

To my knowledge, there is no way to refresh the activity chances unless you finish 1 ingame Day, so if you ever run out of both activities and TP, you're required to either pay or watch an ad to instantly continue to the next chatroom. That ad can also be used to instantly finish an activity that you're currently doing, skipping the waiting time.

1 Ad refreshes every 24 hours and there are 3 ads in total.

It's a lot to consider, but at least the options are there.

English translations are very rough. There have been a bunch of scenes where things just don't flow very well to the point it's very hard to grasp what each character is supposed to be like/what type of answer they would like. Though weirdly enough, the Finder Log (where the game gives a little summary of what happens each day) is very well written and concise.

Unlike MM, the game doesn't count the bad answers (there's no heart indicator for bad answers) so I assume there is no bad ending. Also, the game doesn't do the "whichever answer you pick will give hearts to any characters".. so they sell Hints.

Other than Hints, they also sell the usual Package, Call Pass, some premium currencies and decors. You can decorate your office, and if you have a full set, the character related to the decors will appear. I dont think it adds much though. You can poke them, but after some lines, they run out of things to say and there's no voicelines here.

Voice acting in the story is standard :)

Story is odd so far. The lack of cohesive personality due to some awkward translations make it hard for me to care for them, but the premise itself is fascinating. The Finder's Log give quite the foreshadowing of each character's problems as well and I look forward to see more.

Bugs. There are two that I've encountered. For example, when you finish the last chatroom of the day, you're urged to do Finder's Log and move on to the next ingame day. However, if you dont have TP and cant immediately read the first chatroom, you might have to redo the process all over again the next time you open the game.
Another bug is that sometimes, even if you have selected an activity and the timer IS on a countdown, the next time you open the game, the game might've not registered that countdown and cancelled the activity you selected.

TLDR; rough around the edges, ads is an option for f2ps but spend it wisely as there's a 24hr cooldown per ad. if you want some MM-flavored experience, give it a try. There are SOME bugs related to TP so make sure the countdown is actually working.

Tokyo Debunker

Tokyo Debunker

2.6

Greedy game for the whales. Honestly, the (fully voice acted and beautifully translated) main story and arts are the only saving grace of this game. They dont even have stories for each cards, and the affection stories take forever to get. Not to mention the main story is gated by the "cases" that you have to "solve" by having a high powered cards. But well..

Cards? Gamble! With a very high pity rate as well. There are also barely new players benefits that isn't "pay this amount to get a guaranteed pull and catch up!"
Equipments? GAMBLE! You thought cards % are awful? Well this baby can be even more awful than that! And to actually craft the shiny equipment, you need to get lucky for godknows how many rolls!
Anniversaries/Seasonal content "benefits" and "rewards"? PAY UP!! Yeah because the only ones celebrating are the devs, and we'll keep filling their pockets mindlessly because our oshis are drawn ever so prettily in their cards[白眼] genuine kudos to the artists, my faves are pretty.
Gameplay?? NONE! You just raise cards and hold buttons!

Their single "endgame content" (and the only gameplay you'll get here), which is Game of Claws-- a "defend/attack towns with your guild" type of game, involves the cards that you have and its catered towards whales and only whales. No fun allowed for the filthy casuals. Whales get stronger and rise to the top, faster than anyone, and it's exhausting trying to compete with that. Sure, you can join their guild, but you're rendered useless against people who'd spend thousands on this game. You're literally just a bench warmer and fodder, both in offense and defense. I've watched 20mil-something singular player bulldozed a friendly, smaller guild's town and its infuriating.

The way they handle the imbalance is also by making a bunch of new servers so that some hopeful people think they can fight against others and have fun in the same playing field. And people with either too much money or inferiority complex would whale on this new server too lol.

Not to mention, the only way you can get rewards in GoC is if your guild has a town. Attackers that fail to get a town, or defenders that lose a town won't get any pity/effort rewards. In hindsight, this makes sense-- but in play, no. No, absolutely not. Do you know how much materials we need to raise ONE CARD? The "losers" get stuck with nothing, and have to either pay or wait a shitload amount of time to raise one card.

So far, the only changes the devs have made are related to the icons in the game, and the comment section per chapter that brings the lore enthusiasts together, but they have not (as far as I know) addressed the AI backgrounds stuff (and I dont have the eyes to decipher which is AI and which isnt, so I cant speak much on this).

Honestly, if you want a nice, updated-monthly story with stellar localization (genuinely, kudos to the team. The story is SO charming thanks to them[害羞]), have the patience to wait, maybe a wallet to burn a hole into? and have zero expectations in the "fun gameplay" department, then this game is for you. Find a nice guild and settle in, some people in the community are genuinely nice and caring. If it wasn't for them, I would've quit this game in a heartbeat. It's not even worth being a casual spender to. It's like a blackhole that sucks the life and money out of you because they know you love their characters.

Mindbaffling that even though they've gained popularity, there's still barely any changes made. I can understand if this was a smaller game, but they've made headlines in the JP side. Shameless, im telling you.

I really wish they'd make equipments farmable instead in some ways, or allow new players get one SSR that they can focus into right off the bat to actually catch up. In one of the servers, I chose to be f2p and it took me like 5 months to finally get an SSR. I love the characters, so I wish they'd wake up and make some changes. Aaaaaaargh.

Lunar Romance

Lunar Romance

3.8

Genuinely an interesting story. The pacing might be a bit slow at first, but it does get better. Some parts can be a bit janky in terms of length because the game expects you to pay for the scene, but it's understandable because it's just a little extra fluff that isn't really necessary.

However, it kinda sucks that at certain scenes, you get these new informations that seemingly came out of nowhere- presumably because again, the game expects you to pay for those premium choices. It's not a deal-breaker, the story itself is still interesting, but it just comes across as sloppy.

My only actual gripe is that it has too many currencies. Sure, we can watch ads to get them so it's not as unbearable, but still. The monetization feels like a direct copy from another game, but worsened by these premium choices and currencies.. Also, event stories cant be unlocked by ingame currency, and the extra stories that we can unlock is gated by the one currency that is pretty hard to get (20ads for 2k coins omg).

Another tidbit is that so far, the game has been pretty ambiguous with who you can pursue. The little help thingy says we can only pursue 2, but the heart meter shows all of the 4 men. I havent reached an ending yet, but does that meter get reset or is it cumulative? I have no idea. I wish they have a little route indicator or something.

Overall a good time, if you dont mind watching ads for the currencies.

...I really wish other games would just monetize stuff the way M*sM* did; 2 currencies, both you can get overtime just by playing the game, no premium choices, straightforward with what route you're in, and paid DLC stories are ones you can get just by playing the game.

Edit; as of March 1st 2025, chapter 6/season 2 is yet to be translated and I cant find any news related to this :( a little disappointed because season 1 was a fun read. Back to the shelf you go..

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