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Game Comments (2)

So this games has some very high highs...and hit the lows really low.

Let's go with the positives:
The soundtrack is amazing, one of the best even if just that login menu theme isn't enough to convince you already.

Voiceover are pretty great across languages too, although they seems to be taking different approaches for some characters across the different languages, the quality themselves is still very good.

The SFX are very satisfying and feels good when you hit things which make you want to actually shoot stuffs.

The storyline is also very good, the character involved around the story are very nicely fleshed out, even the side story has their own weights albeit some segments still fell heavily into the one-dimensional trope from time to time, but overall it's great.

The character artwork are all very nice, it has that distinct feel in coloring and artstyle that put it apart from others pretty clearly and of course are very high quality.

Now...for the rest...which are all the bads:
This is barely a game. Idle games? Sorry, you barely play the game already but most of the system lock you behind a clockwall on top of the already paywall gacha system.

The shooter gameplay is fine at best, it feels good when you hit the enemy but it is there to lock you out of content most above all. It hides the fact that the game is just an RPG but let you take the reins of the action a little bit.

You basically only have 2HP bars and you can never dodge anything so if the enemy can't die fast enough, you take damage, meaning you can't even "skill" yourself against enemy to beat them and once they mow down the debris HP bar, you're dead. Liter is especially OP because she can literally broke this system if you build her which is dumb as heck in the first place. Not to mention the "tower defense" and "time trial" mode in the story which is GUARANTEE to lock you from one of the best part of the game, the story, because there's no way an underleveled squad can power through because they can't lift their legs and dodge the bullets normally or do anything to stop the enemy advances besides shoot them untill they drop dead (they can make debris to block enemies but can't make hazards so clearly it's power sponge mentality). And no, those hazard enemies that blow up everything never appear anywhere meaningful, and the magnetic pull enemies still requires you to actually kill the enemies.

Arena is auto, go figure. Coop boss are basically big boss in story, which would require you to think a bit but that is, it's not even hard, the weakpoint is so obvious you miss it because you just lag or something and they can't even instakill you because it's normalized anyway.

Union Boss? Pray to heck you are on the same level as EVERYONE else in the guild or you do 1 damage per hit because there's no way to contribute to lower level boss once it's killed, so boss just 1 shot you while you get like 10k contribute with submachinegun.

The artwork is nice...when they are by themselves. The L2D is barely anything, the battle sprites can be silly sometimes and the fact that you have to fight on a built in vertical resolution just make the game looks broken as heck (especially the background) when you force the landscape mode (which should have been the optimal mode but it isn't so no point there). The chibis looks ugly as heck, but they are not the main stuffs in this game so it's whatever, it's not as prominent as Blue Archive so it's less obvious.

I do not mind the the gacha wall, it is something that should be there to at least support the devs going forward. But a game you barely play, locking it best aspects behind said gameplay that is below average which is also weighed down by the heavy gacha system, while that gacha system is still being weighed down by the facts that you are clockwall by the idle reward system of the game that gives out most of the progression and it just loops over and over to be a pathetic excuse of a "game".

My advice? Don't play this unless you have nothing to do, because it's literally nothing to play. If you want to sit and wait to read a visual novel, go watch a video instead, you won't have to wait, unless you like waiting and gacha to read story.

It's a very bad "GAME". It's only a game to milk the gacha, the best part aka the music and story you can just go online for them at this point.

Experience so far:

Graphics: The game graphics is generally the same, with some improvements as well as more option to optimize it for various configurations. It looks better than the first game, some models are revamped (mainly the main girls this time like Columbus, Odysessus) and some even has new arts. The environment is much more vibrant and the bosses looks better and even has some unique one.

There are a lot of option for customization now, especially with the L2D artwork, background artwork for collection and even the 3D HQ. The shelter is also a joy to look at and less monotonous.

Sound: Generally the same here, miss the old OP from the prequel but can't really bring it here I guess. Music has more tracks this time around and sounds more fitting while being less, uh, "depressing" or "sleepy" I guess.

Gameplay: Some good new additions, losing some old good traditions. While the new battle system make it more streamline as an RPG and make stats more relevant, it kinda took away the freedom of choice compare to the last game. This doesn't really affected the way the character behaves but how they CAN behave.

The way the game now forcing you use a character on their own turn whie putting order base on speed no longer allow you to "ignore" the irrelevant character on that turn (like a shielding character that you don't need to shield anymore and doesn't want them to move). This somewhat alleviate the luck base drawing of the matches but it also make a single character value dropped compare to the last game.

To compensate, you now have a color base matching system. Last game Scolor is just indicator for which character, now the colors are universal for all character while each color is modified base on the active character passives. Basically, you now have to deal a hand to play around on a character base on their turn and type unlike the last game where you play the hand until it's the character you want come out.

Also the medical system is removed, in my opinion, is a shame. It practically make healer obsolete unless it's a very drawn out hard fight or full of status ailments. Last game, healer was the pillar of the team in many contents because even without CC cleanse or buffs, a healer making sure your team has a healthy amount of HP going into fight is always a plus. But many people found it annoying so it's fair I guess.

The SEED BURST is also revamped, now acting as a team type passives base on the amount of type you have on the team and can still be activate as a nuke albeit a bit weaker and has no scaling but can be reused. A total improvement I would say.

Story: Very...skeptical. Considering that last game, there are too much left to think about and the follow up seems a bit weird? I don't know where this is taking from because I don't really remember the story due to the English translation from the last game being pretty bad. This sequel improved but the language is still pretty jank, the character interaction is still nice tho and the various kizuna bio and artwork depiction are nice.

Overall: A lot of people are still kinda dooming over the last game development completely halt but I think they can go forward pretty nicely with this one. However, the localization should be fixed ASAP because as far as English go, I found SO MUCH errors in the description, ESPECIALLY on SKILLS which are wrong on so many units that got changed compare to the last game.

I rate it 4/5 cuz it met most of what I wanted to see from the game again, has a few hiccups and stuffs I don't like but the devs are trying so I think it's good to encourage them so they can walk the long road.

Edit: Raised the music rating cause the music actually grow on me, especially the PvP music.

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