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Hey. I play the mobile type of rhythm games because I'm deprived of the arcade type of rhythm games
Riakodoadm 82095788

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Hey. I play the mobile type of rhythm games because I'm deprived of the arcade type of rhythm games
Game Comments (25) More

It's basically the first Neko Atsume game, except with data transfer. GOTY



Okay fine there's a bit more to it than that but I think that's the gist. It hasn't done anything to particularly sabotage the original game's F2P friendliness even with the addition of a (comedically cheap) monthly subscription, a blessing in modern era

@LLSIF this could have been us but you playin


Ahem. Behold, as BROCCOLI takes matters into their own hands and makes a whole new mobile game just to add HE★VENS as obtainable characters! (And also to have something more up to spec with the modern day mainstream idol games) Witness, as series-long MC Haruka Nanami ...allegedly exists?
I kept thinking that this game would be more casual-leaning/"easier" compared to Shining Live, but then, KIR☆MEKI EMOTION on Normal has longer 8th note streams than most games would dare to have in their equivalent difficulties
Also mid-spec phones (mine) will die on 3D gameplay

I think that's all the impressions I have on day... 2 but i can't imagine I end up changing the rating much

Finch: Self Care Pet

4.0

Um... It's a low maintenance virtual pet sort of thing? You set up self-care goals to do every day to fill up an energy bar so your birb (yes, they frequently say "birb" in-app) can go on an "adventure", share its childlike perspective on the world afterwards, and grow over the course of... about two months? There's a number of self-care exercises(?) and other weird arbitrary things that are behind a subscription, but aside from that it's basically harmless. And kinda cute. And a decent enough way to type out a paragraph or two of venting and have it count towards something [難過]

It's an idle-battle type game like what tends to populate the Ex-Qoo-sive tab, aside from the typical excessively long hand-holdy tutorial it's inoffensive. In-game, it uses this sharp Western cartoon sort of art style, which is probably the main thing that differentiates it from other idle-battlers - so who in their right mind would COMPLETELY IGNORE THAT for almost ALL of the game's promotional material and use these godawful AI-generated illustrations instead?! Where's this "Come and Spank Me" stuff coming from?! WHY ARE YOU LIKE THIS

MochiCat Collection

3.5

It's really cute, but... A clicker game with daily limits to clicking??? Also, sure, watching ads isn't *mandatory*, but "rewarded" ads pop up just often enough (every player or mochicat level-up, mainly) that it's annoying.

Evertale

2.3

Advertised as a £0.50 "Monster Collecting" RPG, but there's gachas that drop waifus as top-tier characters... hmm. Even though they sometimes put it up on sale for free (i.e. how I got it lol), what's the point in charging any amount of money for a game that has gacha anyway? [汗顏]

Dude, I have nothing to work with here. Like, I'm sure it's "fine" just as the base single-player RPG game, but I'm not sure if I can convince myself to put in the grind for it. I guess the only other thing I can really think of is that this game might be one of the more infamous ones for putting up video ads with Fake Gameplay?

WOO TIME TO WAFFLE ON AGAIN
I didn't even realize this "doomed from the start" game released at the start of the month until I started seeing assorted screenshots of it around. And evidently, for a few days, neither did the lot maintaining the games list on QooApp!

I barely paid attention to the JP version of SIF2 (probably because a certain small non-rhythm game released around the same time was taking up my attention), so most all of what I observed is new to me. I'll try to ignore the part where they screwed over data linking for EU players a year ago... even though that was the main reason I told myself I'd just ignore SIF2... and then I didn't

I can't find the motivation to play much, but basically it feels like a weird fusion of original SIF and SIF All Stars, with SIF's gameplay (and all the same charts minus Easy?). As far as I can tell, every song is available off the bat which is... nice? There's... a surprising amount of UI customization for gameplay, considering everything. Idolized UR cards, for the most part, do have animation? But they're not much of a step above modern "barely animated past BG effects and eyes" D4DJ 4* cards

Man, IDK. What a weird terrible timeline for Love Live games, from "everything (except AC)" to "nothing aside from Link! Like! Love Live!" in the span of a bit over a year because SOMEONE in management decided OG LLSIF wasn't up to spec with all the other idol rhythm games out there, actually acted on it, and started some kind of cursed domino effect. While, say, Bandori has already been through several large updates without actually yeeting the original app to stay "up to spec" (3D MV jumpscare), global LLSIF2 uhh... launched with a shutdown date already determined? 🫠 Even as someone who doesn't really like LL or its music that much, it's still jarring to see the series' games basically being yeeted out the window because... ??????

Also it's a bit wacky that the idols' icons in the "text message" conversations (WHY DOES EVERY GAME HAVE "TEXTING" CONVOS NOW) somehow change based on their mood
What kind of witchcraft

Destiny Child | Global

3.8

It's a (mostly) waifu (mostly) auto battler game which is more or less what you'd expect. Also it's shutting down soon. Honestly, just shy of 7 years is a pretty impressive run time for a game like this, and it seems like they're doing a fairly decent approach to shutting it down? I don't know man I only downloaded this game after said shutdown was announced

The game's attempts to be, like... "we're not just booba, I swear" are moderately entertaining to me. During the initial game data download, there's these manga-style pages that explain the Lore™ and make the in-game tutorial text mostly redundant. If the collectible mostly-waifus (why are they called Child...s?) represent human desires, then man are our desires universally filled with... booba? What booba? Look, there's nothing to see here, just some silhouettes and a couple slime blobs with moe girl voices.

OK, boss is away now. Thank goodness for that three-finger toggle shortcut. Maybe I should turn up the Mosaic filter before opening the Spa menu just in case boss comes back--

(unfitting gentle piano music plays)
It's a waifu auto-battler thing. It's exactly what you'd expect. There's basically no story to speak of as far as I can tell, and the English translation is comically bad. At least they seem to be happy to give out in-game items like candy on QooApp...?

Obey Me! Nightbringer

4.2

I CAN EXPLAIN

I don't play otome games and have almost zero knowledge of the original Obey Me game; I honestly only pre-registered for this one because I wanted to see how prominent the conspicuously Muse Dash-like rhythm game bit was.

After a very, very long tutorial, well, turns out playing songs is required to progress the main story! It's story missions only (no dedicated music select screen like in something actually meant to be a rhythm game), the song list is kinda small, the sync can be iffy sometimes. And... 7 song attributes?!? I struggled enough with handling LLSIFAS's 6 attributes!

But after about 5 combined hours of plowing through 3 Lessons (chapters) straight before actually having to think about the Gacha Scoring Barrier... I think I've enjoyed it more than I have any right to. That small song list is surprisingly decent, and the main story has just been fun to read through so far. I can't help but smile at this dysfunctional demon "family", even when the going gets tough.
Though, NO SOLOMON I DON'T HAVE MEMORY LOSS I'VE NEVER MET THESE GUYS IN MY *LIFE*

...Ahem. Most of the rest of the content is typical otome gacha nonsense that's grindy at best as a F2P player, so it's whatever. I have weird priorities, alright?

I still can't decide if this is a mobile otome VN disguised as a rhythm game, or the other way around. Regardless, I'm still waiting for something that annoys me just enough to dock my rating. I didn't want to like this game... but so far, I do!!! [大哭] I satiated my initial curiosity alright, but at what cost?????//

Replika: My AI Friend

3.0

It's mainly advertised as either a Dating Bot or as a self-care companion thing, but ironically it sets off my social anxiety as the latter lol

Purenista M | Global

3.2

In the average toy store, usually around where the arts and crafts section is, there's these "fashion" art book where the idea is that you trace clothes designs onto a base character - the examples and the front cover illustrations always looking much nicer than what you'd probably be able to make with what's provided.
The character models are often very glossy and with very "doll" like eyes, and that's what this game's art style reminds me of (I imagine there's similar games that look like this too).

I think that's about the most I can say aside from the obvious; it's a gacha dressup game, take it how you will (´⁠・⁠ω⁠・⁠) Blingee vibes
edit: Ehhhh I don't really like how some banners are paid only so I'm docking some of the rating for that
re-edit: OK I like the F2P friendly approach to the "Scene Events" so I'll un-dock the rating there

KleptoCats 2

3.8

There's not much to it but that's OK, it's a nice cute idle game to have on the side and accidentally forget to check from time to time

Hatsune Miku -TAP WONDER-

2.5

It's a clicker game. It was moderately fun for a bit after it came out but it just sorta got a bit too grindy/repetitive, then not being able to easily transfer progress to a new phone weaned me off of reinstalling it

A while ago, I downloaded this out of twisted curiosity - and while curiosity didn't kill the cat, I'm not sure what else I expected. Past the... ahem, "selling point", it's a fairly average resource management sorta game. Events and multiplayer features are VERY F2P unfriendly, and how did this game get ad spots on YouTube again?

I'll keep this short - I haven't played since Global 1st Anniversary so some details are a bit fuzzy at this point anyhow

This is a rhythm game where the Gacha Scoring is so harsh, you literally won't have enough life/stamina to pass harder difficulties if your cards aren't strong enough, no matter how good you are at the game (assuming manual play over autoplay).
Judging it as a raising sim type of game, it might be passable despite how long it takes to obtain good cards as a F2P player (and how much harder tiering in events got after the monthly subscription thing was added), but judging it as a rhythm game? Nope

I could never really get into this game/series and I'm not really sure why - it's not as though there's anything inherently wrong with the game itself. I guess the music didn't catch me enough to get around the Harsh Gacha Scoring or put in the effort of event tiering manually (as opposed to with autoplay?)
They made the background during gameplay look a lot nicer and more vivid since I first downloaded this game, so that's something?
Also, shout-outs to Moca Aoba 🍞

2012's "have you heard this song by Hatsune Miku?" becomes 2022's "have you heard this song from Prosekai?", thanks to CHUNITHM Lite AKA Project Sekai: Colorful Stage feat. Hatsune Miku AKA Hatsune Miku: Colorful Stage - featuring decade-old songs with a marketable new twist.
With the most contemporary idol-adjacent group to date (known as N25 in some circles), surprisingly upsetting storylines, unusually unforgiving Gacha Scoring, weirdly inconsistent handling of Japanese song titles, I NEVER WANT TO HEAR HAPPY SYNTHESIZER AGAIN, and an omnipotent Miku who is watching you - YES, YOU - at this very moment, "that Miku game on mobile" is a rollercoaster ride of emotions that you'll keep coming back to - mostly because you can play without bonus energy, but also because Miku is inevitable

D4DJ Groovy Mix | English

3.5

I feel like I don't enjoy this game nearly as much as I should. D4DJ feels more like an actual arcade rhythm game than most other games like this I know, so why don't I enjoy it?
Is it because the actual "hardcore" features are subscription only?
Is it because of my own lack of skill (or inability to operate the slider)? Or because my device is barely not good enough to play it smoothly?
Maybe it's because I know I got lucky with rolling 4* cards, and anything less than a full 4* team will probably screw you out of SS-rank scores and/or event tiering?
Or because I can't forgive the inclusion of (non-cover) songs that I honestly grew tired of seeing in arcade rhythm games years ago?

I'll figure it out someday. [不滿]

The "Don't Hug Me I'm Scared" series has an idol project spinoff, and it's called Ensemble Stars!! With MVs that run with less frame drops than the gameplay it's playing behind, questionable translation ("I'm sorry, I'm sorry, I apologize for being such suspicious."), insanely difficult event grinding, and a Mr. Tenshouin that literally takes 7+ entire story chapters to somehow exposition dump AND vaguepost simultaneously, this game has plenty of ways to frustrate - but I'm a sucker for punishm--I mean rhythm games, and being able to play without strictly relying on BP

and Mayoi

...and Madara

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Notes (1) More
Rambling about starting over right, I need somewhere to thought dump so here we go
I had EN Utapri installed since at some point last year, but only started actively playing since February this year - and got quite attached to the game for some reason.
So on the morning that EN Utapri posted its shutdown notice, sleepy me spent about 2 hours fumbling around for a way to download the JP version - and about another hour waiting for the initial data download [難過] It was sudden but it seemed reasonable to do, since I'm not hopeful for a change of plan to do a server merge or something like that.
I was expecting the whole process of starting from scratch to be an incredible pain, but... it really wasn't. I started getting S-rank scores again (well... on Easy) within the day, and somewhat enjoyed going through Easy/Normal difficulty charts gradually getting the S ranks on them. Maybe because I could actually relax and enjoy the songs? [可憐] I guess it would have also taken less time to overcome the Score Rank Hurdle if I actually spent Prisms on rolling cards, but I'm adamant about saving up for Cecil's birthday--
-ahem-
I don't know. It's all been weird and sudden, and EN's shutdown is still a hard cookie to swallow, but I think I'm adjusting to this nonsense. Soon enough I'll be playing events like I normally did on EN, and... oh no, event tiering is going to be impossible on JP Utapri, isn't it? 😰
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