Basically Genshin with one less dimension and auto enabled.
Filled with pointless forced movement and cash based combat.
Music is fine, but filled with popping sounds which also plagued Genshin, it is a wonder how they managed to keep the issue across to a different game.
Playing for story is ok, would not recommend throwing money at it to encourge more of this stuff.
A relic of the past.
Good to experience at least once since the game system is pretty ok, and you will have fun until you get to all the mechanics that are meant to kick you out of the stages for no reason.
The game was one of the first match-three type games that allow you to freely woosh through the entire board to line everything up and has a monster growth system.
Powercreep and "innovative" mechanics that they keep adding into the game has made it almost unplayable unless you're willing to spend money to get newest units (to count the "innovative" stuff) or spend a lot of time manually farming the same stuff over and over for the poor man's versions.
The units are cute and they do give out large quantities of gacha currency and growth materials, so it's not completely hopeless. Not recommended to get too serious though.
A somewhat rare gem in today's mobile game market.
2D side scrolling action with great combat system that allow you to air combo and flinch non-boss targets, a simple auto for the easy stuff and pretty much require you to play manually if you want to pass the hard stuff.
Imagine a lesser version of Honkai 3rd with more forgiving gacha.
The game has quite a few game modes including PvP (player made team against AI), tower, and plain vs boss.
Beginner progression is pretty fast if you start off during a good event that can be spammed for materials, don't have to pay for pretty much anything unless you really want to rush. (and the paid stuff are not really good cost vs value wise)
All upgrade materials can be farmed once you unlock the characters (through gacha), some character shards can be farmed before unlocking too.
As with all things there will be bad parts.
Since you can't really auto hard stuff you will need to spam them by mash buttons. A lot. And it gets tiring once you do it 10 or 20 times, especially when you need to time the dodges and chase after stuff.
Late game progression is slow and depends a lot on logging in daily to run the daily stuff, which may take 20-30 minutes.
In addition to requiring player skill in staying alive, this game is also very stat dependent. If you don't grow properly expect to see yourself doing 1s to stuff above your level.
Overall would recommend to give it at least a try.
The game started off fairly well with plenty of handouts and opportunity to gain gacha currency.
But maybe they weren't doing well financially and lowered the amount of currency and added a bunch of cash grabs as updates. Getting currency is linked directly to player exp with its setup, so now you can't level as fast in addition to not having the gems to roll gacha with unless you pay.
Their events seem to consist of making you run across the same map A LOT of times to fight the bosses at the end. This has been consistent for their first few events now, not even a new format. When people found a glitch in the system that makes it less painfully they went and patched it ASAP instead of going after the real bugs that prevent people from advancing progression.
The game has plenty of bugs and glitches. The materials that every NPC seem to want for likeability never show up since opening and they have not even attempt to fix it. Sometimes your spoils would disappear because of a day cycle change. Sometimes you get stuck in battle because you killed your enemy but they won't die. The list goes on.
Nexon tier company with repetitive game content, only reason to play this thing is because it's cute now. (good reason to play but not good enough to stay)
Turn based combat, gacha collect them all style game.
Japanese version and Chinese version are completely different in terms of system and unit functionality, Chinese version is also vastly more up to date with new content.
Progression is very much grind based, you get a set amount of upgrade materials from dailies and about 30 auto clears. Everything else will need to be gotten from running stages over and over again.
Overall not bad if treated as a casual login game for about 10-20 minutes a day.
Honkai: Star Rail | Global
2.4Basically Genshin with one less dimension and auto enabled.
Filled with pointless forced movement and cash based combat.
Music is fine, but filled with popping sounds which also plagued Genshin, it is a wonder how they managed to keep the issue across to a different game.
Playing for story is ok, would not recommend throwing money at it to encourge more of this stuff.