Register Notifications () Account Center My Games My Notes My Comics Sign out
Cover image by:@felutiahime
RAlaan 62956745

Following 0 Follower(s) 3

Cover image by:@felutiahime
Game Comments (5) More
MementoMori

MementoMori

2.8

This game disappointed me as much as I assumed it would after keeping an eye on it since I heard about it.(before preregistration) It seems they used up all of the budget on the music and art. Frankly, they should've made this into a rhythm game with how uninteresting and uninteractive gameplay is.
Just because "it's an afk game" doesn't give it an excuse to not be called bad. Ive played DMM/FANZA games better than this.
The good things about it are that you can skip everything and they even have summaries. music and art are obviously good.

Sdorica sunset | Asia

Unfortunately a hidden gem, I have been playing since launch and try to promote it whenever. Not your typical gacha RPG I dont remember how good the beginning roll currency generation was but it's overall average in that department from a veteran account.

Graphics:
It's Rayark. Expect beautiful art. the in-combat character arent typical chibi but they still look great as well as skill animation.

Sound:
Again it's Rayark. This is technically their only RPG, but RA is know more for making rhythm games such as Dermo and Cytus. Expect great music. Mostly classical orchestra music.

Gameplay:
Not generic at all. Events also tend to add unique mechanics of play using the command zone. The normal gameplay utilises a turn-based countdown(when enemies will attack), certain enemies can have special mechanics attached to them as well, and a "Command Zone" which is how you manipulate your characters. The zone will be filled at random with purple(black), white, and gold orbs. Most character generally have a 1-orb, 2-orb, and 4-orb skill but as the game developed there are now characters with 3, 6, and 9 orb skills. Which skill the character uses depends on how many you clear on the board. Characters also have passive and "Advisor" skills such as "Attack enemy for x" or "convert 2 selected orbs to black orbs" while passive usually determine how a character should be played.
—The characters are mostly balanced but there is also no PvP, which I have no problem with.
— Dailies are quick. buying something in the market, do one mineral quest and a resource quest.

Difficulty:
The game is relatively easy but there are some stages that are pretty tight because of mechanics that had to be dealt with.

Narrative:
Rayark did a good job balancing comedy and seriousness with the story. Even if I take a break I'll always keep the game and catch up on story.

Value:
It's free. You do also have the option of many different bundles if youre interested in IAPs. I tend to go for the 7.99 packs if I do decide to(you can buy 2 a month I believe) There is also a 2.99 one that becomes available after a certain amount of logins, although a bit short of a multi.

BLACK STELLA Iи:FernØ

I never expect games to ever really impress me but for this game to have been cancelled and revived to be worked on again; this is worse than Fanza/DMM games I've played..I'm not the type to really leave reviews unless I really like or really disike a game...


Graphics: What are these almost N64-like polygones?..[發困]
Sound: I mean, it's cutting and shooting sounds with generic JP phrases and typical BGM.
Gameplay: Worse of it all. I turned on my translator to make sure I wasn't somehow misinterpreting something. Low graphics Tower Defense. It forces you to team up with people to play.
Story: Generic
Value: instant drop..

Heaven Burns Red | Asia

Dailies playtime requirement:
Once you unlock the ability to use your "Life" it can be as short as a couple minutes if you just do "hangouts"; maybe 10mins if you do prism battles; and if you're crazy, you can do dungeons which cost 2 Life and can take like 15min alone. You have a maximum of 5 Life.

Top tier art, graphics and music. There isn't much to say about that since it's apparent in the available preview images and trailers.

Gameplay is mediocre; the usual rock-paper-scissors combat but the graphics and cute girls make it less of a chore.
I don't think the gacha aspect really weighs the game down too much, but power creep is definitely a thing, as it should be. The only minor-ly "broken"(not really) character I'm aware of is SS Tama since she can restore broken shields. However, even with that the game is still mostly F2P since there is no PvP i.e. no meta.
***There is Full Auto gameplay and farming is easy. You can literally run the game in your sleep. You clear whatever stage you want to farm in the Arena, turn on background play and then go to sleep/leave the app.***

Story is average as well but the selling point for me is the dialogue. I love that the entire cast has personality and love tsukkomi.

Tales of Luminaria | Japanese

tl;dr: The game has potential to be great...but the controls actually kill the experience.

I really want to like and play this since I've play every Tales of~ installment since Symphonia on Gamecube. I wasn't expecting too much from story or gameplay and for the most part it's fine. It's a Tales of~ game. But the controls are so atrocious that it actually ruins the game. The buttons are too far apart that you have the know that a counter opportunity is coming up or you're likely to miss it. The "stick" is awkward and oversensitive that you move too much or accidentally hold or flick by just trying to move.
EN Dubbing is fine, though thankfully I can understand JP. Story will be predictale, it's a Tales of~ game but hey I still buy the newest ones with no complaint. UI is fine. Music and sound is great. It has potential. It would do the game well to pull a FF14 and shutdown to be reworked and then re-released.

Show More
Notes (3) More
Ascendance of a Bookworm S3 #SpringAnime2022  Read Note
9
Get QooApp for Android