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![[耍帥]](/cdn/img/transparent.png)
Wuthering Waves | Global
4.8After 1+ year of playing since launch, enough development has been made that I finally feel comfortable to review this game. I am a mobile player and played on a device that is vaguely new, I'm unsure of how new, but it's a good one.
) but I'd like for an equally risqué design as the female counterparts.
The graphics of this game has improved immensely since launch. It started a little blurry but overtime there were improvements, and a significant jump of quality in the 2.0 update with the introduction of Rinascita. One thing that is consistent in the game is the appealing and mature artstyle. The characters remind me of how artists like Yoneyama Mai, Yana Toboso, Rinotuna, and many more approach anime artstyle, a balanced proportion of style and realism, of aesthetic without leaning towards *ahem* Kamichama Karin with its child characters. The NPCs have a form of randomizer template that fits with individual regions they come from (different heads, clothes, and accessories to make things fresh.) There are NPCs that have distinct designs that had me scream for them to be playable like Yhan, Tianhu, Rosemary, Nyarla, Fulmine, Francesco Montelli, and Fenrico. (There's one gladiator but presently, he may have a chance so I'm waiting for confirmation).
The exploration environment is one of WuWa's best features as the designs fit well and adds to the general lore of the game, and there are secrets hidden in the world waiting to be explored by players. The splash arts are immaculate, and the marketing for this game skyrocketed in tactics since 2.4/Cartethyia's release.
The sound design and sound tracks are incredibly immersive and a welcomed spectacle in a game whose main concept is sounds! The 1.x's sound tracks are a hit or miss, but ever since 2.0 it seemed like they cloned PGR's composers and placed these clones to work on WuWa with all these bangers they've been delivering. My encounter with the musician echoes, Rinascita's NPCs, and fight with Lorelei was the door opening for me to pay more attention to OSTs than before.
The gameplay is fast-paced that requires some training for my part as someone who is blinded by attack buttons for most of my gaming belt. Once I got used to the mechanic, it became easier for me to notice boss details and this was the first game for me where paying attention to attack patterns and "muscle movement" of the monsters became a fun exercise. As a player who never pulled for Shorekeeper (presently the meta-support), the game is really not about what is meta and Kurogames has been doing well in keeping previous characters relevant. The argument of meta comes from attaining a number that leads to one-shotting a boss, which was never part of my definition of fun. The game's 4 stars are fun to mess around with and presently, I actively use Aalto, Youhu, Baizhi, Yuanwu, and Mortefi, and the slippery 5 stars like Lingyang and Calcharo, among the "weaker" side of units which is not a lot but I put this information here to emphasize my point that this is about how you play the game. Knowing the monsters called the Danjin Mains still exist somewhere in this world is a huge motivator to mess with obscured characters for me.
My issue with the characters in the game is the lack of new four stars, the latest one is Lumi who I recon came out in November 2024 along with Craymellya. There are so many opportunities to implement 4 stars in multiple occasions in the story in 2.0 yet currently there is no addition into the 4 star roster. Wuwa has been introducing new mechanics, and movesets are becoming complicated (personally it's a fun thing) but there are still no 4 star variants that may solidify the mechanics as 5 star alternatives (in some manner like Sanhua). This has been a repeated argument but I'd like to point out the long list of new female characters compared to male characters (the latest male is 5 months ago, and the new one is Qiuyuan currently being drip marketed) which feels like the husbando-lover side of the fandom is ignored. 1.0 has sold me in its story because of the "both-gender perspective" story direction. Waifu-lovers get their share of fawning from female characters, and husbando-lovers get their fair share of fawning from male characters. Obviously, Kuro considers waifu-lovers as their main audience but they were not as blatant in ignoring husbando-lovers. There is always the "Rule of Cool" law in making characters that making a character likable and suave is an effective way of ramping excitement, so hopefully they will consider this form of writing.
Another of my gripes is the inability to reexplore past sonoro spheres like Jiyan's, Encore's Wooly Kingdom, or from the Master of Changli. Hopefully, there will be a feature to reexplore past sonoros.
Additionally, I understand that characters are made with a certain appeal in mind, I do not have reservations in their female character designs because at the end of the day, these are appealing designs. I'd hope for Kuro to not be reserved in designing male characters. The closest risqué they ever trudged in WuWa is Brant and his chest, Scar and his 1.0 onigiri, and Yuanwu and his injured state- if you count Avidius' Dorian Peplos, it's still tame. I hope Kuro would push more with male risqué designs just like how they approached Camu and Roland's design (Roland's is tame but Camu's was the closest to the definition). I am not asking for an Usagi Warrior from Juuni Taisen level of risqué (if you're willing to go that far, I won't mind
Kuro's story writing and telling has improved a lot and I am extremely glad that they have improved 1.0 in certain parts for an improved new player experience. It's been a great ride since the region update, and I hope they will keep up the momentum. I love how they treated their antagonists and Rover becoming her/his own person instead of serving as a self-insert, she is an active participant of the events and we witness the consequences of her choices whether it's a change in the exploration or via MSQ.
I do find an issue with how Wuwa handles the character involvement on screen. Recent MSQs feel a lot like companion events where certain characters that SHOULD BE involved in the story never got a proper chance to develop on-screen. To be precise, Kuro has difficulty in intertwining character arcs within a patch, i.e. Cantarella's arc in Cartethyia's MSQ, and Iuno and Avidius in Augusta's MSQ. They have set a foreshadow for each of the supporting characters yet these arcs lack a transitional connection. You may infer about Cantarella's significance to Cartethyia but there is no bridge or "reminder" of her arc because she's been set into the sidelines. Cantarella has her own companion quest yet that is a separate story and the trait that is important in MSQ was never relevant to that quest.
Another problem is Kuro's current "one-character + Rover" centric storytelling in companion quests that double as exploration quest at times. In 2.x update, the exploration of Averardo Vault was the only quest I find where two characters are developed or soldified in one quest, where multiple arcs are happening. The fishing quest is just Phoebe-centric and Brant was barely relevant until the end which made his appearance feel abrupt-- it made sense for his character but it felt like slapping a band-aid on a wound instead of gently plastering it. A glaring showcase of this is Carlotta's lack of involvement with the Fisalia talk (not even appearing in person in the prelude) and with Ciaccona's quest despite her strong ties. Characters like Zhezhi, Lumi, and Ciaccona had also only appeared suddenly instead of being present as an NPC somewhere in the map like with Tianhu, or being mentioned in the story and character dialogues like Xiangli Yao, Cantarella, and Qiuyuan.
I do find it refreshing that Kurogames do listen to feedback and engage in company-reflection which has helped me in recognizing ethical behavior towards handling products, and consumers. I believe the game will improve with the help of honest feedback from players.
Wuthering Waves is an extremely great game that is worth your time and money.