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Ash Echoes | Global
3.4The game play is hands down top notch in depth, from the Nexus build, unit picks to the sequencing, execution of your team and last but not least stage/boss gimmicks. Recently there has been quite a few double bosses and I disagree with this design philosophy, I think it puts a lot of units at disadvantages they have no control over.
The character designs are satisfying, and they thematically fit into the general vibes of their origin stories. Uni is one of the most beautiful characters I've seen in recent years, in and out. The game probably bottlenecked itself in this section due to not having ultra graphics, and models clip/jerk quite a bit, but their concepts and splash art are great. I can't in good faith give it max scores due to graphical fidelity holding it back.
Sound design is fine, however not mixed very well and battle sounds are generic. Any game at all could sound like this. Story is atrociously long and uninteresting. VAs have done well with what they've been given, and that at least warrants a fair remark.
Gacha is relatively stress-free, and ties in very well with the Nexus mode. I've comfortably pulled whichever unit I want since I started (Boreas, Feng, Thea, Uni) and a lot of Traces, giving me the liberty to build somewhat optimal units.
The game respects your time as a person and agency as a player. 15 minutes per day and clock out, but you can do a lot more if you want to optimise your team strength. No PVP so it's chill. Just enjoyable to indulge in general.