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but keep on being disappointed at things that were literally told to you. You made the choice to play it so at least make a sensible argument on something that actually matters.
Immortal Adventure: Wukong | Global
2.4Voice acting is nice, graphics and character arts are quite nice. Everything else is at best mediocre and at worst absolutely stomach-churning.
The monetisation scheme is completely obscene, packs packs packs, packs everywhere. Buy this, buy that, buy all of them, 1000% value! And this is definitely, undoubtedly extremely P2W. Too many activities relying on PvP, which facilitates a large monopoly of the game's sect (guild) rewards belonging to 2 or 3 top sects per server. It's completely insane. I'm at 2m power. Top server guys are now probably near 20m. Almost all of them are in 1 or 2 top guilds. I can beat players up to 2.5m power but that's because my lineup has an almost complete elemental synergy.
Monetisation is necessary for free games but the discrepancy in this game is too massive, and feels immensely impossible to catch up, even if you play for years to come. 400 multies (4000 single) pulls for Mythic heroes, which are OP beyond comprehension. I mean, Legendaries are strong, some are *very* strong (Taibai, White Dragon, Wanderers,...) but nothing comes close to the ones above them. The only Mythic unit who doesn't break the game is The Emperor but he's still phenomenally stronger than lower-tiers due to visibly higher base stats.
It also doesn't respect your time, busy people will be missing out on crucial progression items like Rank Up tokens which are massive power boosts. And even if you participate in these events, it still doesn't reward you crap. You have to AUCTION the rewards after you participate in server-wide activities, which last for only a few moments across the day.
I don't recommend this unless you're a massive whale, because the dopamine *hits* when you see the numbers in this game. Or a big fan of Journey To The West/Chinese mythos, for that matter (I'm this type).