Register Notifications () Account Center My Games My Notes My Comics Sign out
Apple android 52393366

Following 0 Follower(s) 5

Game Comments (8) More

TL;DR
===
Epic Seven with great QoL features,in exchange for very questionable gameplay desgin choices



Preface
===
I think it's well known that AGF and E7 are very similar in combat, character building, and the daily grind.

I'm a seasoned E7 player that quit a few years ago because I got bored of the endgame grind, so I'm not sure how much E7 changed since I left.

I will be comparing AGF to E7 since they are immensely similar, almost like copying E7 if they didn't add/change some stuff.

Only comparing them in the perspective of a f2p player.



What AGF has over E7
===
- Offline auto-farming
Lets you use your device instead of hogging it, might have a negative effect of making the game feel like an idle game

- Configurable AI for your characters
Makes runs more consistent now that you have control over when to use their skills, and who to use the skills on

- Gear substats are pre-rolled when obtaining one
No need to enhance a gear and pray it gets good rolls. Substats are unusable until you enhance the gear to certain levels. +3/+6/+10/+15 unlocks 1/2/3/4 substats.




Now for the queationable gameplay design choices
===
- Super accelerated early game
If you know what you're doing, you can breeze through the early game and be able to start farming 6 star gear in 3 or 4 days, albeit only for 2 slots instead of all 6. Has a greater effect on feeling like an idle game.

- Fodders are hard to get
You can only get fodders from clearing stages, no friend summon like E7 does since you can't even have a friend to assist you in battles.

- Terrible gold income, given how high the expense is
Not factoring other aspect of character building, enhancing a 6 star gear to +15 would need ~150k gold.

Most stages give ~600 gold, and a few gives 10k gold. There is a gold resource stage, but it's only worth it with the daily bonus, which gives 50k gold, otherwise its 2k gold.

You can get more gold by paying with premium currency, but you won't be pulling gacha unless you're a p2w player.

Now this really feels like an idle game.



Final thoughts
===
- Do I recommend AGF?
Only for the thrill of the early game. After that, it slows you down by a lot, like trying to crawl out of poverty. Until the devs increase gold income, I can't really recommend AGF past the early game.

- Is AGF better than E7?
Not by a longshot. The poverty situation alone turns me off.

First Impressions

Pretty average?

Seems like one of those below average lewd games you see in the internet.

It's an idle game, so at least the grind is somewhat lessened.
Not sure about gacha.
Battery consumption is higher than I expected.

Need further analysis.

Some character arts are not exactly on par with the others. For example, the girl on the menu screen has flaws at her eyes' position.



Adding words for the birthday mission reward

To be able to play Tower of Fantasy on PC, please download the game from its official website. (Edit: Or play with an emulator)

https://ht.wanmei.com/m/index.html

There are 2 versions of this game, official version and side channel version.

Qoo has the side channel version, denoted by an orange G logo on the bottom right of the app icon. (Qoo didnt show that for some reason)

The official version has a red dialogue symbol on the bottom right of the app icon.

(Edit 2: Forgot to say that accounts are not shared between versions. Your progress will not carry over to the pther version.

Other than that, I'm not sure about the difference between the two.)



Some info about the game:
You can gacha for both weapons and Wills, the gears of this game. (equivalent to genshin's artifacts, but no rng?)

The characters you see are more like holograms, at first they do nothing other than appearance change, but give them enough gifts to raise affection meter, only then they give bonuses.

180 stamina storage limit.
80 pulls for a SSR pity.

Weapon switching hack and slash combat.

3 weapons per loadout, 4 Wills/gear slots per weapon.
Currently seeing 3pc set bonus.

Equip 2 weapons of same role enables weapon resonance, which defines your role of a tank, a dps or a healer.

I presume the 3rd weapon is for building energy meter. Once full, switching weapons will consume a meter to cast the ultimate weapon skill (kinda like genshin's elemental burst?)

rock, paper, scissors system with 4 elements, fire, ice, electric, and physical/heavy attack.

This game belongs in the same category with Crash Fever and Tower of Saviors, with some aspects done right.

Graphics:
Heats up your phone when 3D models are present even in lowest settings
Character models are alright, bigger head (and arms on some characters)

Sound:
Audio mixing could be better, some sound effects are significantly louder than others

Gameplay:
-Replaying stages are kept to a minimum thanks to the sheer amount of skip tickets you get everyday (Only event stages require replaying)
-Character exp materials, Memory Card exp materials and Coin stages are limited to 3 clears per day but dosent use stamina
-Progression is a slow curve at start, but its a 3-lane highway after roughly a week
-The things that take the longest are awakening and limit break, one requires materials from normal stages (also sold in Coins shop for super cheap) and the other requires character shards from Big Success on errands and shard shop (where dupes are automatically converted to the shop's currency)
-Daily free 1x pull on a banner of your choice
-No normal gacha banner, only event banners
-Each banner features 2 characters and 2 memory cards
-2% for UR, which is split among the pool, 0.7% for the featured character/memory card (might be changed as UR pool increases)
-A pity exchange is 300 pulls, a 10x pull (one SR guaranteed i think) is 500 gems
-15k gems for a pity is very steep, feels like it only happens to the most unfortunate, or when you're missing one character/memory card from the banner
-6 minutes to refill 1 stamina
-Errands gives a lot of stamina ( 2, 4 ,8, 12 hour errands gives 10, 20, 40, 80 stamina along with other rewards)
-Optimised gameplay would be playing on 3 occasions per day, with 8 hour errands

Storyline:
It's BNHA's major arcs

Value:
I'm not sure, its a game where banners are direct counters to event stages like Crash Fever and Tower of Saviors. With a pity that steep, saving for collabs and banners that you really want to pull seems to be the better play

Still early to judge how good the game is, power creeping and gimmick counter are not present as of the time of this review. Hopefully it won't be that bad considering the time it takes to fully max out a character.

Touhou LostWord | Global

3.4

First Impressions

If you've played Azur Lane before, this game will be similar to that

Graphics
-Character art and artist-contributed art are pretty good
-Other aspects are pretty normal, nothing bad, but nothing amazing

Sound
-Each character have voice lines, a few more lines can be unlocked by raising their friendship level
-The character chosen to be on the main menu talk too frequently, can be annoying for some people

Gameplay
-Unique combat mechanics, as they tried to incorporate bullet hell into a turn-based game
-There's only 2 things to grind for, Friends (the characters) and Story Cards (the gear for them)
-Other stuff are materials to enhance Friends and Story Cards
-Having a similar feel with Azur Lane, your progress really slows down after Lv20
-Friends are much harder to pull than Story Cards

Storyline
-Story is interesting
-Visual novel style cutscenes

Value
-If you want to pull for a friend, you're more likely to hit pity pull, which is ~1.5 months worth of saving
-Also translates to pricer whaling
-Even if you whaled, it still takes time to build your new Friend

In my experience, the grindiness of gacha games diluted the game's unique combat mechanics. Its potential definitely shows on harder difficulty, though it might only occur during events or playing longer. Overall, the game is alright.

first impression review
in short: a honkai clone but with too much grind aspect

good graphics
-no frame skipping which causes the fame to run poorly on older models, unless you want global slow mo in battle
-might have some difficulty in navigating ui due to the open world aspect

-iida tenya dosent speak when fighting, maybe its intentional?
-music is louder than voice acting in cutscenes

each hero has different playstyle, satisfying when played right
-kept locking on dead enemies, which disrupts the flow of combat
-enemy indicator is not the best
-some skills will not be used by ai or they play poorly
-iida tenya is not well balenced for the game's content, performs poorly in most cases
-there are roughly 12 stuff to make your heroes stronger
-energy overflow is not allowed
-forced to slow down at around chapter 6 when beginner mission only has a time limit of 8 days

follows the story arc from the anime
-qte in cutscenes which is unnecessary

-considering the ammount of content you have to do, its not worth it to go the p2w route, unless you are fully commited to this game

is the grind enjoyable? hard to say
on one hand: oh wow this game is pretty fun
on the other: THERE'S SO MUCH TO DO TO MAKE MY BOI STRONGER BUT THERE'S SO LITTLE ENERGY TO ACTUALLY DO. AND WHAT IS THIS FREE ENERGY REFILL ON 3 DIFFERENT TIME BS? IS THIS A 18 HOUR PER DAY GRIND LIKE ONMYOJI???!?

jokes aside, this game is good by its own right, each hero are unique and dosent feel bland, but there's just too much to grind. maybe some like the overwhelming grinder, but it creates a super big power gap between the players. they should just make a 3rd person view moba/fighting game with these heores, or take notes from genshin's success

God of High School

2.2

if this game was released a good 5 years back, it might be a good game, but today there are far more better games to play than this

Westward M | SEA

3.0

auto battle system, not my cup of tea
row, column and all unit aoe attacks, like one punch man

Show More
Notes (4) More
要求不高,只等女主 #崩壞星鐵豪禮車票  Read Note
3
Get QooApp for Android