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Well, it's been a day since the launch but the servers aren't even fixed yet, how thrilling.

Genshin Impact


Quick update: Fontaine is very good, anniversary still sucks though.

It's a generic idle game, a grind fest for god knows what goal does this girl even have for being stuck in this endless loop of farming.

The graphics are OK, kind of bugs me of how our magical girl here is pixelated whereas the enemies aren't. Some stuff are locked behind progression but that's reasonable, the sfx and vfs for the spells are uhhh meh, like just borderline passable.

Also, no flashy transformation sequences at all, marketing this game as a magical girl idle rpg is kind of crime (just a personal ick of mine tbh), this girl here has more of a witch or mage-like setting imo.



No need for online simulators anymore! Now we have this refined app!

First, I really like how they highlight the text of effects that can be triggered, it saves a lot of reading time. Then, I also like how f2p friendly it is, you get tons of gem from missions and log ins, which can fetch you some good cards, but I'd recommend f2p players to create meta decks or anti meta decks if you want to play Competitively.

Oh my goodness the OST, they are literally on top, the beginning of the battle till the climax, the music just builds up the tension so much! [開心][開心] As for the device compatibility, I play both the pc version and mobile version, the pc Ver is much more refined as in it doesn't lag whereas the mobile Ver is much susceptible to lagging seeing as how my phone has 8RAM but still have fps drops.

Overall, I think it's quite fair to say that it's good, real solid!

Honkai: Star Rail


Okay here's my first impression.

Warping system is similar to Genshin's wishing mechanics, as they both use 1600 of their premium currencies to initiate a 10x pull, but since this is a turn-based game, I found it weird.

You see, most turn based games are accessible with their characters but HSR is the same gacha hell as in Genshin, with domains, a carbon copy of resin system, and how characters 'ascend'.

Though, their turn based combat is unique but the rest are just quite uninventive, such as the relics basically another artifs system the same as genshin's.

Then, we have craft esse- I mean light cones. Self explanatory... And the restriction to use light cones on specific assigned paths on characters, it's a very ass move, I don't see them as weapons at all like genshin, it doesn't have a single aspect for it to be restricted to specific paths.

Now, the good points, they nailed it with the graphics yet again, as well the sfx and vfx.

I can't quite judge the story yet since I am just starting out but I could see it has a very familiar character set up, with Dan Heng being the Bronya, March 7th being the Kiana and the MC as whatever but it feels very familiar.

I did have high hopes for this game but it just went down for me, don't get me wrong, with all so many criticism, I would still play it to see how the story plays out mainly.

Overall score for me right now:



The main problem is with the server, constantly uploading dating causing the game to reconnect over and over.

My only complaint about the tw server is that, everybody is inactive.

It's alright, a huge step from the last version.

Why is the room so hot whenever I am playing this game. [汗顏]



This game is truly unique, the arcs makes everything different and more challenging than other rhythm games!

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Notes (15) More
Emiliaaaaaa #Anime_Power  Read Note
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