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A bit of this and a bit of that. (PFP and Banner art are from Gondom)
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A bit of this and a bit of that. (PFP and Banner art are from Gondom)
Game Comments (23) More

What a surprise! This game is actually decent.


Regarding the graphics, I'm surprised at how refined it is, excluding the optimisation, the overall presentation of the game is beautiful and unique in a way that the stages are really reminiscent to what you think a witch's labyrinth would look like if it was in 3D, I absolutely love the details in some of the labyrinths like Charlotte's and TV Witch's labyrinth, it screams budget, I was also surprised at how well they depicted the witches with their distinct artstyles and models.

Other than that, the characters are perfectly modeled, their features look exactly like in the anime.

For the visual effects, it's above passing grade, but not as flashy as I thought it'd be.


One of the most well-known things about the Madoka Magica franchise, is their original soundtracks, they've taken the OSTs from the anime and incorporated it into the game which sounds lazy but it's actually a good choice, as there's nothing like the feel of nostalgia and how eerie some of the OSTs sound, fitting to the themes of the main story, especially the combat OSTs, they are so good that I had to pump the 'BGM' volume to max. [賣萌][哇噻]

For the storyline, they ripped the story out of the anime then placed it here, but, if we're talking about Magia Exedra's OWN story, following a magical girl who's lost their memories, feelings and everything else except for speech and body, it's lacking, a lot, like sure the premise of the story is to let the lost magical girl regain her true self by travelling to different memories and experiencing them, the writing is honestly flawed like they just used her as a medium or a portal to introduce people to the anime's story instead on focusing on the lost magical girl. (Again, I'm talking about Magia Exedra's story, not the anime's)

Moving onto the gameplay, where?
Just kidding, the battle system is speed-based and a five character roster, with a break system that's reminiscent to some other turn-based games, but there's one thing I like about Magia Exedra's break gauge, you can deplete the gauge with any elements, the elements shown below the break gauge are the more effective ones, but in truth, it's not compulsory to have a team full of the dedicated element unlike... 🌟🚄. The difficulty and learning curve is non-existent (very easy), currently, the bosses are quite straightforward, no puzzling gimmicks yet, but I do hope that there'll be something like that soon.


Oh boy, next, is the gacha, the rates are higher than your usual gacha games, with five stars having the rate of 3% to appear, but the problem comes with the gacha currency. You get only 30 magica stones for each story stages; in my opinion, it's quite less, since one pull requires 300 magica stones.

All in all, I think it's a solid turn-based game if you're a fan of this franchise and it's also a good entry point for people who wants to get into madoka magica through playing it.

The Battle Cats | English

3.5

This game is the definition of grinding. As a moderately experienced player, this game rewards you for your patience.

To put it frankly, how this game is still holding on is because of the loyal fanbase, and good writing which flops sometimes.

The gacha? Terrible! I've been playing this game for almost 4 years, it's a total grind fest which takes up too much time with abysmal drop rates to get skill/ascension materials.

Why do I still play it? For the story of course, and the long-term commitment is hard to let go.

If you're new, maybe you can dabble in to test the water, I am not saying you shouldn't play this game, it's just that, this game requires a long-term commitment to be rewarding. [汗顏][汗顏]

Infinity Nikki | English

2.4

Heads up, I played on the PC version, with the recommended requirements.

Infinity Nikki, a bold take from Papergames to integrate the mainstream open world genre into the Nikki franchise. Did it work?

Graphics:
Absolutely stunning visuals with an abundance of flora cluttering scattered throughout the beautiful landscapes. In addition to that, I love how natural the placement of material items such as daisies, starlit plums... and pick-able plants are, it really beings out the immersive nature they were trying to go for, it's the same with animals as well!

Sound OST/BGM:
I could see that, they've outdone themselves this time. Each area has their own unique background music, with Adam Gubman being one of their main composer, it's beautiful, just beautiful, it's relaxing, soothing and healing to the soul.

Gameplay:
You'd think that dress-up show offs would be how the game mainly plays out, but, no, it may be a main part of it but, platforming is another prominent part to this game that I absolutely enjoyed, it's not hard to complete the platforming stages, but it's difficult enough to feel satisfied; in the map, they also littered little unique mini-games to challenge!

UI Design:
I have a very personal gripe with the dressing UI, it feels off, it feels cluttered, even with filters on, it still feels so off for some reason, I can't put it into words. Other than that, the UI designs were good enough.

Gacha:
Just like other gacha games, it's quite predatory. At first, I thought it was a generous system, turns out, it is a f2p player's nightmare; say, a whole 5* outfit has around 9 to 10 pieces, the hard pity for one is 20 pulls, the soft pity being 15+, the rates for the aforementioned, is only 1.5%, which is extremely low in my opinion since we need that much to complete an outfit. In theory, if you were to pull a complete set just from hard pity, you'd need to pull 190+ rolls!

Storyline:
For the storyline, it's fine, but the saint-like bahaviour of Nikki screams "generic female protagonist who wants to save the world" vibes, like girlie, you were just thrown into a whole new world.


Edit: The game got worse, whole story got changed, ena is now replaced by a weird ass space goddess.

A somewhat serious review for this... game.

Graphics:
They surprisingly have a good array of characters, with Live2D animations for each and every characters regardless of rarity. Yeah that's like the only redeeming quality of this game. As for their skills vfx... they were okay.

Gameplay:
Very generic turn-based rpg; each characters have 3 skills, that does one thing or another, overall, very basic. The turn-based system is speed based like in Honkai Star-rail and Atelier Resleriana.

Micro-transactions:
Oh wow, this game is brimming with it, yeah it's a gacha game but to slap the micro transactions onto my face after clearing chapter 2 was... something else, like "Top Up to get SSR!", something like that along the line. The gacha rates here is a bit better compared to other mainstream games with 50 Summons as its hard pity, but, don't be fooled, in limited banners, for a guaranteed limited SSR, you need to summon at least 100 times, to reach the guaranteed limited SSR pity, which you'll need to summon 50 more in order to get the latter. Yeah, it's quite predatory.

Story:
It was so boring, I couldn't be bothered to read through them.

Wuthering Waves | Global

4.0

Heads up, my opinion!!!


Wuthering Waves is the second game from Kurogames, their take on the now mainstream genre of open world and dare I say, it was fine.


From launch, I had no problems playing the game, perhaps I am just lucky enough to not encounter any bugs.

The world of WuWa since launch is quite big, by big I meant it's like the size of Sumeru for GI. I see a recurring theme of ruined cities scattered across the maps which gives it a somewhat dystopian feel. +I play in Medium graphics and it looks alright.

Exploration has been a breeze for me, from endless sprinting to wall running, the addition of many movement skills from echoes and the grapple function. Plus, the loot mappers which were quite useful and makes exploration far easier for a tight-scheduled person like me, it indicates the chests within the area of the Lootmapper!

The fighting aspect of this game reminds me of Bayonetta, DMC and games of that genre but it's more simplified to cater to general crowds. Parry when there's a golden circle, and dodge when there's none, simple enough right? No, it's quite challenging! A fun kind of challenging. (Except for thunder memphis, I hate that thing, skill issue ik[汗顏][汗顏])

For the character designs, they were actually surprisingly good! Every characters have their own unique sets of combos, playstyle and mechanics! It's quite refreshing to see that every single one of the characters are viable for combat, soloing even!

Now comes the... irk. Personally, I find that the Radio or battlepass feature is practically the same as Genshin's which I think it's a blatant way of copying the system, e.g. every ten levels you'd get a Lustrous Tide which is reminiscent of 1 Acquaint fate/10 levels. I don't know if they were allowed to do this, I am just surprised nobody had pointed this out.

Overall, I think it's a good game to try if you're looking for some challenges. For the story... well, I'd let it simmer a bit more to judge it.

Arknights | English

3.5

Tw:Opinion

I've been seeing people hyping up this game for a good while until now, as such, I decided to try it myself.

I really, really wanted to like this game but it lacked something, and what I value the most in games no matter how shitty a game is, it's flashiness, the avant-garde feeling.

Newbie's Review,

The graphics and in game models are not the best but it's easy on the eyes.

The Ui is quite overwhelming even though it has a sleek design, imo I think it's due to the size of the UIs. Furthermore, the missions specifically the Bingo ones are so annoying to navigate through, especially when it's the anniversary + a collab event, it's quite grueling to just go back and check, receive and check the tasks at hand again![發怒][發怒]

As for the combat, it's... alright, the vfx are quite underwhelming outside of Secret Skills(ultimates); the combat system reminded me of Fate Grand Order's.

Now for the currencies, damn is it hard to grind (without events such as anniversary), each story quests only gives five crystals, and how much do you need for one pull? 30! So you'll need to grind 60 STAGES to get a 10x pull (mission aside) . Be mindful, the only pity system in this game are the Bazaar points, which if accumulated to 200, you can exchange your desired character x1 (1 pull = 1 bazaar point so 200 pulls = 6000 crystals)

---

The growth system, oh, I dislike this one, it has far too many distinctions within it, with the skills enhancement needing its own mats, so as the 'ability unlock' and awakening. Guess what? 'Ability Unlock' is population locked, quite an ass move tbh! Thank you Bandai!

How do you increase population? By developing your small town, as it gradually grows, the more benefits you'll have.

In contrast to that, we have bonding, yes we have bond points in this game. By giving gifts to your favourite character you get 5 crystals for each bond level exceeded, and also you may get some 'requests' from characters whose bond level reaches the point where 'requests' are given (differs).

Overall, I am biased cuz Guy Crimson [Big Tiddy Man] (hence the high-ish rating) is in this game, but all of what I just said are unfiltered

Limbus Company

4.8

This one is a very unexpected one, a turn-based(somewhat) rpg, with gore?! And it's surprisingly good not as a gacha game but overall.

The gacha system is nice, it's quite easy to get in-game currency. Furthermore, Gacha IDs and EGOs aren't a must as I've played through canto 1 and canto 2 with their base IDs.

Moving onto the graphics, holy is this great, it's optimized, it's clean, and for once I didn't mind the chibi characters in battle!

For the gameplay though, imagine dungeons and dragons but make it more fluid and 2d.

I do have a complaint for the tutorial though, it's quite vague and some important mechanics are often overlooked such as what clashing really does and its purpose, how sanity works... which lead to me having to wing a lot of stuff during boss fights, consequently, death and chaos ensued... so I'd recommend people to actually read a boss' passives and don't blindly rush in with the auto-skill placements.


Now, for the story, well, so far so good! I am at Canto 3 of the main story, and I think it's progressing well, the cgs are also welcomed. Personally I really liked canto 1's story, which during the dungeon stage, it places a heavy emphasis on Gregory as a character. Also the ending song was just chef's kiss.

A really good game overall! [開心][開心]

(Virgil is so hot, I love handsome but disheveled looking dilf---)

A very welcomed surprise! An otome mixed with some hack n' slash was so unexpected for me!

The stunning visuals, the fanservice! I loved how detailed all the characters are, even the boy npc has his own 3d model.

The combat aspect of this game is unlike any other otomes, but it's there for good since this storyline revolves around beating the hell out of wanderers.

I can't say much for the storyline though since I am not really that deep into the chapters.

Now as for the gacha part of this game... well, uh, cash-grabby like any other otomes with gacha systems, it reminds me of Tears of Themis with the gacha stuff, but all that is inevitable since they need to somehow make profit; usually I hate gacha systems in otomes, but for this, I'll give it a pass since OH MY GOD THE MEN ARE SO HOT AND DETAILED HERE! [開心][開心]

By far one of the greatest gacha game! With a rich storyline and character writing, the graphics are absolutely stunning!

Well, with that out of the way, this is by no mean a free to play friendly game, even if you are, you have to endure a grueling amount of grinding that would take up to weeks for specific stuff such as evolving a pri-arm weapon or trying to get the G4 stigmatas.

As a long time player, and a level 88 captain, it's really hard for me to recommend this game since with the arrival of many updates, it can be quite overwhelming. From what I can see, the meta is practically whatever new characters that comes up on the event banner, every Valkyries that were moved to the dorm banner are either very old characters or characters that had fallen out of the meta!

I've spent money on this game to alleviate the grinding but it's quite predatory if you were to aim to clear any challenging content, because natural S-rank valkyries then and now would need a lot of fragments and ascend their rank to be good, which means more money to spend, not only that, specialised weapons and stigmatas are also essential to specified characters which are all!

Meta Valkyries are very much so important, as it defines your whole account and catching up to new characters is very tiring as a whole, I think it's a very counterintuitive move, because gacha games are all about playing the characters you want, like I really liked White Comet's playstyle but I can't use her in new contents.


All in all, if it weren't for the character writing and development, I would've done quitted this game long ago.

Another cash-grab for pngs and chibi 3d characters, I can see a degree of effort put into this game but it's still bad, very generic... no like-able characters, the storyline uhm, I didn't even pay attention to it cuz I wouldn't be bothered to as there's no obvious dialogues that portrays the story, they just paste the dialogues below which was just so bad.

Just let autobattle to its job and sail!.. [不滿]

Ah yes, Gacha, no.

yeah..
just don't play it, unless your taste is really bad or you're just here to collect waifus or husbandos.

Liminality

4.8

It's a hidden gem for wacca players (wacca is dead due to the official servers closing), the cabinets of wacca got taken down in the arcade near my area, and this is a really good alternative for Wacca! Everything basically functions the same other than it doesn't have the backward flicks and diagonal flicks.

The graphics... its best to set it to medium since it can be quite heavy on your device. [怪笑][怪笑]

Well, it's been a day since the launch but the servers aren't even fixed yet, how thrilling.

Genshin Impact

4.8

Quick update: Fontaine is very good, anniversary still sucks though.

It's a generic idle game, a grind fest for god knows what goal does this girl even have for being stuck in this endless loop of farming.

The graphics are OK, kind of bugs me of how our magical girl here is pixelated whereas the enemies aren't. Some stuff are locked behind progression but that's reasonable, the sfx and vfs for the spells are uhhh meh, like just borderline passable.

Also, no flashy transformation sequences at all, marketing this game as a magical girl idle rpg is kind of crime (just a personal ick of mine tbh), this girl here has more of a witch or mage-like setting imo.

Yu-Gi-Oh! MASTER DUEL

4.8

No need for online simulators anymore! Now we have this refined app!

First, I really like how they highlight the text of effects that can be triggered, it saves a lot of reading time. Then, I also like how f2p friendly it is, you get tons of gem from missions and log ins, which can fetch you some good cards, but I'd recommend f2p players to create meta decks or anti meta decks if you want to play Competitively.

Oh my goodness the OST, they are literally on top, the beginning of the battle till the climax, the music just builds up the tension so much! [開心][開心] As for the device compatibility, I play both the pc version and mobile version, the pc Ver is much more refined as in it doesn't lag whereas the mobile Ver is much susceptible to lagging seeing as how my phone has 8RAM but still have fps drops.

Overall, I think it's quite fair to say that it's good, real solid!

Okay here's my first impression.

Warping system is similar to Genshin's wishing mechanics, as they both use 1600 of their premium currencies to initiate a 10x pull, but since this is a turn-based game, I found it weird.

You see, most turn based games are accessible with their characters but HSR is the same gacha hell as in Genshin, with domains, a carbon copy of resin system, and how characters 'ascend'.

Though, their turn based combat is unique but the rest are just quite uninventive, such as the relics basically another artifs system the same as genshin's.

Then, we have craft esse- I mean light cones. Self explanatory... And the restriction to use light cones on specific assigned paths on characters, it's a very ass move, I don't see them as weapons at all like genshin, it doesn't have a single aspect for it to be restricted to specific paths.

Now, the good points, they nailed it with the graphics yet again, as well the sfx and vfx.

I can't quite judge the story yet since I am just starting out but I could see it has a very familiar character set up, with Dan Heng being the Bronya, March 7th being the Kiana and the MC as whatever but it feels very familiar.

I did have high hopes for this game but it just went down for me, don't get me wrong, with all so many criticism, I would still play it to see how the story plays out mainly.

Overall score for me right now:
6/10

Eversoul | Global

3.8

The main problem is with the server, constantly uploading dating causing the game to reconnect over and over.

My only complaint about the tw server is that, everybody is inactive.

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Notes (18) More
bro... it's the 1st of December, 2024 already...[為什麼] Read Note
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