Licensed mobiles RPGs can be pretty mediocre, but this one is pretty good so far.
I wouldn't recommed this for someone who can't read Japanese. The language barrier is strong in this one.
Battle system is pretty engaging, fast-paced and complex, with combos, lots of customizations and all kinds of upgrade systems, but don't go expecting all this to be easy to understand if you can't read anything.
The story is one of the highlights, however, don't expect this to be a faithful adaptation of the anime with the same name that came out on the same week! The story in this game only borrows the basic plot and a few characters from the anime, but the rest is completely different.
To begin with, the atmosphere and themes in the game are much darker than the light-hearted and often silly anime. The MC is a whole different character not found in the anime, while the protagonist from the anime is nowhere to be seen. The game MC is a bit of a psychopath, and his interactions with the rest of the cast provides a really interesting read, specially because his companions are all so unique and crazy in their own ways (hence the title).
The music is also excellent! Not only the main theme peformed by vtubers from hololive, but the entire OST is top notch, giving the right atmosphere that fits with the main elements in the story.
My first complain is a big one, and I believe everyone who played it will agree with me: There are very few characters! there's a total of 10 characters at launch, but each character gets at least 3 alts! some units even have 2 SSR versions. Their 3D models, illustrations, voice lines and skill sets are different from one another, but it's still a very limited roster, and the fact that you can't use characters with the same name on the same team only makes matters worse.
This might be just a temporary issue, though. Those who play Punishing Gray Raven may remember that game suffered from a similar issue at launch, but not anymore.
Another issue is the story presentation. While the story itself is very interesting and the dialog is well-written, the presentation leaves a lot to be desired! All the story sequences only show a few character jpegs with a dialog box at the center (the tipical visual novel style), which is quite boring to watch. The complete lack of voice acting in the story doesn't make it any better.
All in all, I think this game has a lot of potential, but I wouldn't recommend it for those who can't read complicated kanji and military terminologies (which this game constantly uses). In the end, The story is the best part of the experience, so if can't read it, you will feel just confused and bored.
A pretty good mobile RPG, all things considered. Before getting to my in-depth analysis, here's the main reason to play this game: the story.
This game was developed at the same time as an anime series, which just ended the same week the game launched. This is a must-play for fans of that anime, as the fully-voiced story in this game is a bit different and it goes beyond the anime, with a much longer main plot that will still receive updates in future patches.
There's also side-stories focusing on specific characters and their relationships with the MC, giving a bit of "dating sim flavor" to the game.
As this wasn't enough, limited-time events will feature new and unusual scenarios for the main cast. For example: the very first event feature the main characters working on a spooky mansion as a maid and butler.
It's filled with fan-service for the fans of the anime, but honestly, the main characters are likable and interesting enough that even those who never watched the anime might appreciate those events, as well.
However, If you don't care much about the story in games or if you can't read Japanese, you will probably feel very bored playing this.
-Story
The story and characters are pretty interesting. The main writer also worked on the original persona games, and it shows! The mc is transferred to a peaceful countryside town, but he's suddenly involved in solving a series of mysterious murder cases that seems to have some connection to his recent weird dreams, where he's using magic powers to fight monsters. That's pretty much the basic plot of Persona 4, but doesn't take longer than the first chapter for the story in this game to do its own thing, so I can't say this is a rip-off.
-Graphics
No 3d models to be seen here. The game uses a combination of traditional 2d animation combined with layer/vector-based animation (it's basically the same as "flash animation"), meaning that characters will move around, make different poses and facial expressions during story scenes and battles, making it look kinda like an anime, but not as smoothly animated. There're other mobile games with better 2d animations, but that's doesn't mean this looks bad.
-Gameplay
That'll probably be the deal breaker for most people. The combat uses a very traditional turn-based system, which isn't bad per see, but the developers probably tried to make it as simple as possible, so that even people not good at games could have fun. That's all too common in this current mobile market, but unfortunately, they made it far too simple! There's nothing that makes the battles unique, there's no depth to strategies, all battles feel the same. To make matters worse, there's far too many battles that you need to go through in order to continue the main scenario.
Cards can give a passive ability for your characters, as well as an extra 4th skill when certain conditions are met, offering some customization value, but still not enough to make the battles engaging.
This game uses a gacha system, as expected. You can get cards and characters from the gacha, but the rates are pretty horrible and the summon currency is very hard to farm, so most people will have a hard time getting new characters, which are the hardest thing to pull.
It's worth mentioning that you can recruit characters by simply playing the main campaign and clearing the novice missions, however! Even though those free characters have the same name, appearance and voice lines as the ones from the gacha, THEY ARE NOT THE SAME.
This game doesn't classify units by rarity, but it's safe to say free characters are equivalent to 3*, while gacha characters will be your usual 5*. The main difference is that gacha units will use a different element and have better stats than their free counterparts, but the dating-sim portion of this game will treat both versions like they're one and the same, so if you just want to see your favorite characters interacting with each other, the free units will be enough.
In conclusion: This isn't a bad game, I like it, but I can completely understand those who disagree. It's far from perfect and it's unlikely that future updates will bring any big improvement to the battle system. I recommend it for those who enjoy battle anime series with a bit of drama and edginess to it.
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Deep Insanity ASYLUM
4.2Licensed mobiles RPGs can be pretty mediocre, but this one is pretty good so far.
I wouldn't recommed this for someone who can't read Japanese. The language barrier is strong in this one.
Battle system is pretty engaging, fast-paced and complex, with combos, lots of customizations and all kinds of upgrade systems, but don't go expecting all this to be easy to understand if you can't read anything.
The story is one of the highlights, however, don't expect this to be a faithful adaptation of the anime with the same name that came out on the same week! The story in this game only borrows the basic plot and a few characters from the anime, but the rest is completely different.
To begin with, the atmosphere and themes in the game are much darker than the light-hearted and often silly anime. The MC is a whole different character not found in the anime, while the protagonist from the anime is nowhere to be seen. The game MC is a bit of a psychopath, and his interactions with the rest of the cast provides a really interesting read, specially because his companions are all so unique and crazy in their own ways (hence the title).
The music is also excellent! Not only the main theme peformed by vtubers from hololive, but the entire OST is top notch, giving the right atmosphere that fits with the main elements in the story.
My first complain is a big one, and I believe everyone who played it will agree with me: There are very few characters! there's a total of 10 characters at launch, but each character gets at least 3 alts! some units even have 2 SSR versions. Their 3D models, illustrations, voice lines and skill sets are different from one another, but it's still a very limited roster, and the fact that you can't use characters with the same name on the same team only makes matters worse.
This might be just a temporary issue, though. Those who play Punishing Gray Raven may remember that game suffered from a similar issue at launch, but not anymore.
Another issue is the story presentation. While the story itself is very interesting and the dialog is well-written, the presentation leaves a lot to be desired! All the story sequences only show a few character jpegs with a dialog box at the center (the tipical visual novel style), which is quite boring to watch. The complete lack of voice acting in the story doesn't make it any better.
All in all, I think this game has a lot of potential, but I wouldn't recommend it for those who can't read complicated kanji and military terminologies (which this game constantly uses). In the end, The story is the best part of the experience, so if can't read it, you will feel just confused and bored.