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Cauliweak9 45836130

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Game Comments (4) More
OZ Re:write

OZ Re:write

2.4

游戏整体和BA相似度85%,如果你其他游戏实在长草而且对画风感兴趣可以简单尝试一下(当然,部分介意卡池里存在男角色的朋友们除外)
目前啥活动和福利都没有,夏活要到26号,所以这段时间想拿钻石基本就只能刷主线去grind了,一个章节850+70钻(忘记任务成就给不给了),一抽130钻(为什么是这么奇怪一个数),所以一章大致是7抽的量
剧情看不懂,所以都在skip,因此评分细则给的3分
卡池是经典的3%无保底天井,UP概率0.7%(这集我看过),但是很遗憾的是,本人抽了95发愣是一个3星没有,给逆蝶气笑了😅当然我只是吐槽一下,如果有人想杠这一点我保留意见,建议你们自己和PRNG(伪随机数生成器)杠去吧
总体来说可以勉强算得上是无功无过,不过由于和BA相似度太高了难免会给人一种...嗯...懂得都懂(笑)
但毕竟每个人评价标准不一,因此我的看法仅作参考,各位自己的看法决定权在各位自己手中
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奖池还在累积,156发只有1个3星,而且是邮箱里面送的那个,让我们看看什么时候出第2个
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206发只出两个,投降,卸了,活动还是通行证给我看傻了

Clash Of Sky丨English

After playing 5 chapters, I can no longer bear the horrible experience given by the BS level design. An enemy with AOE damage is already hard to deal with, since the characters use one same health bar, but what if the enemy have life leech other than that? All I know is that I dealt damage in one round and the enemy went back to full health after one attack. That is only the Boss of Chap.5.
And the power system. I got 38K power, and I have to beat levels recommending 50+K to get materials & stuff. Just delete the power system, doesn't have reference value lol.
Graphics are fine, but the sounds? Despite the absence of character voice (which makes it look like a semi-finished game), the BGM just makes me sleep.
I'll avoid speaking about the gacha part, for I've seen people arguing that some game's good only because s/he got good gacha while ignoring other crappy parts. This is just a matter of luck.
In all, unless you really have no games to play, do not download this. If you disagree with me, I welcome rational discussions on this game.

TYERURIN

TYERURIN

4.3

Tips: Best experience when playing on ipads.

Gameplay is a combination of traditional downfall+maimai gameplay, a pretty interesting idea, and to my surprise, performs well.
Since this f2p MUG just came out, it surely contains less songs (hello old friend Without Permission). All songs & charts can be obtained with just a little bit of time and ability. However, there are some challenges when playing high difficulty charts. Suitable for players familiar to maimai. Those who want to challenge themselves or curious about this MUG can also have a try.
(If this MUG is intended to face to mainly ipad players(e.g. Dance Rail 3), plz ignore the next para)
However, as a mobile phone player, I myself found the judgement of the notes weird, not because of the time judgement, but the area judgement. On an ipad, all this seems okay, but when the screen shrinks to the size of a mobile phone, all of these changes. On a mobile phone, the width of normal sized notes would be better if it is about 4-5 blocks. For emerge notes, 1.2× normal size now perhaps.
Overall, this MUG did a brave move to mix the two gameplays mentioned above, and the charts showed the best of the two. imo what this MUG needed now is adjustment and time. Hoping to see this MUG gives a wonderful experience after being polished.
thx for reading this review. Have a nice day!

Calice

Calice

4.5

Gameplay similar to SEVEN's Code(if anyone still remembers this game), and the chart performs well. Although I'm not pretty much used to this gameplay, I still had a great time playing.
However, there's only one thing that made me explode, for the circles are very confusing. They're supposed to be a hint which tells you when to tap, but when the chart density goes up, these circles will mislead myself, often leads to a Late-Bad/Miss catastrophe. It might have been my device's problem(who uses Huawei phones to play MUGs lol), but this surely ruined my experience.
Despite that little problem, it's quite a good game actually. With a bit of adjustment, it may show it's potential to more players.

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