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Cauliweak9 45836130

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Game Comments (3)

Clash Of Sky丨English

2.0

After playing 5 chapters, I can no longer bear the horrible experience given by the BS level design. An enemy with AOE damage is already hard to deal with, since the characters use one same health bar, but what if the enemy have life leech other than that? All I know is that I dealt damage in one round and the enemy went back to full health after one attack. That is only the Boss of Chap.5.
And the power system. I got 38K power, and I have to beat levels recommending 50+K to get materials & stuff. Just delete the power system, doesn't have reference value lol.
Graphics are fine, but the sounds? Despite the absence of character voice (which makes it look like a semi-finished game), the BGM just makes me sleep.
I'll avoid speaking about the gacha part, for I've seen people arguing that some game's good only because s/he got good gacha while ignoring other crappy parts. This is just a matter of luck.
In all, unless you really have no games to play, do not download this. If you disagree with me, I welcome rational discussions on this game.

TYERURIN

4.3

Tips: Best experience when playing on ipads.

Gameplay is a combination of traditional downfall+maimai gameplay, a pretty interesting idea, and to my surprise, performs well.
Since this f2p MUG just came out, it surely contains less songs (hello old friend Without Permission). All songs & charts can be obtained with just a little bit of time and ability. However, there are some challenges when playing high difficulty charts. Suitable for players familiar to maimai. Those who want to challenge themselves or curious about this MUG can also have a try.
(If this MUG is intended to face to mainly ipad players(e.g. Dance Rail 3), plz ignore the next para)
However, as a mobile phone player, I myself found the judgement of the notes weird, not because of the time judgement, but the area judgement. On an ipad, all this seems okay, but when the screen shrinks to the size of a mobile phone, all of these changes. On a mobile phone, the width of normal sized notes would be better if it is about 4-5 blocks. For emerge notes, 1.2× normal size now perhaps.
Overall, this MUG did a brave move to mix the two gameplays mentioned above, and the charts showed the best of the two. imo what this MUG needed now is adjustment and time. Hoping to see this MUG gives a wonderful experience after being polished.
thx for reading this review. Have a nice day!

Calice

4.5

Gameplay similar to SEVEN's Code(if anyone still remembers this game), and the chart performs well. Although I'm not pretty much used to this gameplay, I still had a great time playing.
However, there's only one thing that made me explode, for the circles are very confusing. They're supposed to be a hint which tells you when to tap, but when the chart density goes up, these circles will mislead myself, often leads to a Late-Bad/Miss catastrophe. It might have been my device's problem(who uses Huawei phones to play MUGs lol), but this surely ruined my experience.
Despite that little problem, it's quite a good game actually. With a bit of adjustment, it may show it's potential to more players.

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