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Lovebrush Chronicles | Global
5.0summary: i played it for nearly 8 hours straight today
my god. i downloaded it on a whim expecting to lose interest in a few minutes and drop it (as i've done with games i've recently tried out), but i'm in love.
first things first: mc is fun.
a lot of people are usually put off from otome games because of the mc's lack of substance or character in general, but this one has an identity and a personality. she's not a self-insert; she's her own individual in this game. spoilers: she's not treated as a damsel in distress. the gender disparity between her and the MLs is not being shoved at our faces, reminding us instead of the fact that men and women can be friends normally without everything turning into an issue, lol. she's a looker too (i'm canonically gay and i appreciate that very much 🤣)
but of course that's not the only thing that makes me stay in a game.
the story is... something else. it looks like your typical plot at first, but you'll see how much more there is to it when you proceed further down the storyline, especially when you get to the character-specific story routes. i don't want to give any spoilers, but the script is quite well-written. the characters are just adorable little guys who want to live. and they're multidimensional. i can see their lives outside their interactions with the MC, because the writers didn't tailor them to seduce and only seduce the player.
P.S. for people who use english language and english voice: the localization is a little dry in some areas as opposed to the japanese voice, so maybe i'm pulling from two different sources to aid my judgment on this aspect. which means it might not be the same experience for everyone else. though this is coming from someone who is neither a native of english nor japanese. but then again in terms of politeness and familiarity, i am integrated into asian culture rather than the western culture, which is probably why i "relate" to the asian language better than the en.
graphics: good sh*t. the UI is also pleasing imo, unlike other otoge which have lazier interface. that puts me off from them sometimes tbh. the designs and the ILLUSTRATIONS? man. tbh can't believe we're just getting all this eye candy as we proceed through the story without having to spend in-game (or real) currency to see them. i'm not used to this level of intricacy and generosity especially-- side-eyeing cash-grabs-- when it comes to otome games (besides tears of themis, maybe, which i've lost interest in because the gameplay was *arduous*).
speaking of which, the gameplay on this one is not boring for me. of course there's grindy gameplay when it comes to events, but the story combat stages are quite easy to deal with, especially because they allow us to bring support cards from other players on the latter stages where we're still likely to have less built cards of our own. there's also a lot of stuff to do, which keeps me occupied for now (early game). i'm not sure what they'll do about this as the game expands (duration-wise) after the character routes have been finished. maybe they'll introduce new characters. idk. but if they leave it like that and introduce events only, i think it'll be fine.
sound: oh let me tell you the music is great. it's not just random, low-effort soundtracks slapped on there. i can say they actually put thought into the bgm and the sound effects. voice acting? mmm wonderful. they have a bigshot cast for jpn too. i wonder how much they pay? lol. it's all fully-voiced as well, including events and special card stories.
all in all: it's great. maybe i'm not an otoge veteran, but i've had my fair share of them throughout the years, which i can say allows me to make an appropriate evaluation of this game.