honestly not horrible just slow at first until you get units and gear rolling and loyalty up to play unit specific quests for grading up. rewards are plentiful but occassionally lackluster but have been steadily improving. a few updates is cool. launch issues seem to be getting better.
game is trash. even more boring than the disney (garbage slut of an ip) sorcerer arena, although it does seem playable f2p, the game plays itself and looks ugly, is pandering and lazily written. Basically the same simple garbage that makes up 80% of mobile releases
the characters are interesting a few of them in particular or what is basically keep me glued to the game and the rates for said characters seem to be fine I have all but one s hero and the only others that I am missing are a limited s and the two b heroes. dupes are relevant in this game you need shards to raise a character's rarity Asus can go up three more times all the way up to you are I haven't even begun to get shards for my people yet the gacha rates outside of heroes themselves in other words those of equipment and equipment components are horrible.
the game space is brutal developing characters is not feel particularly rewarding, I mean ultimately it does however, the process is in and of itself tedious and really not enjoyable mainly due to the fact that a dungeon needs to be run for every aspect of upgrading your character and most functions that upgrade require the game's standard currency that being CP which at most you can get 24,000 of per run and will use said 24000 to raise a piece of equipment six or seven levels.
I want to like this game I really do and honestly I do like it I love the characters I don't speak Japanese or read it but the guy with the long white hair in the rapier who's all insane giggling and shit with the purple and black butler do you know who I mean I don't know he's awesome I just pulled that blood witch chick today.
all in all I keep coming back I'm enjoying it well enough the main issue that I'm having is it seems like difficulty is simply health tacked onto enemies which really really draws out the fights and due to the sluggish nature of this action combat system (sluggish but not unrewarding or rather it has a certain sense of satisfaction behind it when things can be done efficiently and quickly it feels good) however it really really reminds me starting from the more difficult stages of old school PlayStation 1 and 2 RPGs that had hard and he'll difficulties where the difficulty was basically identical to normal mode but everything had eight times as much health and the fights all took three times as long.
your heroes basic attacks unless they are over levels or overdeveloped at that point, feel completely insignificant, and the odd whatever cards you equip with boundaries are really confusing and there is no clear and concise way of sorting them or comparing their combat power, and if you have to limit skip (auto complete) to three per day on levels with full clear, i wish that you would at least
game seemed pretty simple but fun enough amd ii as excited for pvp but it is a laggy hellish nightmare for me. would still play/will try again. got 5s on first ten pull and a duplicate of her the next
Castle Bane
2.6honestly not horrible just slow at first until you get units and gear rolling and loyalty up to play unit specific quests for grading up. rewards are plentiful but occassionally lackluster but have been steadily improving. a few updates is cool. launch issues seem to be getting better.