The game is definitely something enjoyable by everyone who loves the og SL manhwa.
The difficulty of this game is something that makes you feel like you are actually playing a RPG instead of just smashing buttons blindly.
You can make your choices in builds. Tho enemy weaknesses can be something that makes the stage easier when actually used but otherwise you can manage too ( altho it will take some effort as compared).
The loading screen is somewhat annoying as it takes a few minutes for the game to up and run, when started from scratch.
Honestly, speaking 1 year into this game and I have never felt that the game was too taxing or tedious to play theres no pressure to open it everyday for events since they can be played even after their time period.
The story is fun and immersive even if it's per chance spoiled or you already know the outcomes.
The combat is turn based so ofc it sometimes feels like stuff isn't going right as there are some factors which cannot actively be manipulated but the difficulty is reasonable so u get tempted to try again and again with different team comps and things.
The most crucial thing is rewards. It's like the rewards for the efforts are there so you make the efforts again and again. And the devs team activelys gives out stuff which is a plus in any dictionary I know of.
The events are new and interesting and there are different approaches to them and not just plain combat. Also they feel like an emotional roller coaster sometimes( the ones where u need to do things other than combat)
Solo Leveling:Arise
4.2The game is definitely something enjoyable by everyone who loves the og SL manhwa.
The difficulty of this game is something that makes you feel like you are actually playing a RPG instead of just smashing buttons blindly.
You can make your choices in builds. Tho enemy weaknesses can be something that makes the stage easier when actually used but otherwise you can manage too ( altho it will take some effort as compared).
The loading screen is somewhat annoying as it takes a few minutes for the game to up and run, when started from scratch.