(Edit found below which includes some thoughts after 1 week)
Visuals are the game's strongest points which I do actually like quite a lot, though if you dislike chibi, it is some form of that. Otherwise everything else is about average or lower. There are A LOT of deals and packs going on, if you've seen it before you'll know exactly what I mean. The story seems like it could be interesting, MC chasing after the stories of adventure his family left behind, however, the rather poor translation really makes me not even want to follow it. I'll stick around for a little while to see where it goes with future content and changes
Edit 4/11
Upon playing for another week I've had a lot of issues such as losing currencies, game getting stuck and requiring restarts, daily events not properly refreshing and losing out on those benefits, and more. Combined with a distinct lack a updates/communication, I have no idea whether these are problems for everyone, just me, or even intentional mechanics. Beats me.
Further, some core mechanics are just frustrating or indecipherable. Relying on absurd amounts of rng just to clear difficult missions is unbearable because of the "burst" mechanic, which is the only way to actually deal damage to anything that isn't superbly weaker than you. Of which, you can't force your characters into burst state, it's chance besides a very few select characters which are either SSR or require being further into the game and winning some of this RNG that can force characters into to a limited extent.
Now along with entering this burst state you also have "chances" for some of your secondary effects on your abilities to activate, some still only have a chance even if you were lucky enough to enter your burst state when you needed to. What is this chance? Hell if I know, they don't use percents, only descriptors. "Small chance", "Fair chance", "low", and "high" chances. Not to mention many attacks are balanced around their secondary applications, barely even taking into consideration the chance of it even occuring. So many characters are straight trash since you already have to worry about your other layers of rng that dealing with more, as well as weaker numbers because they have it, another pain.
Also, hopefully you get a solid single target damage dealer, preferably also having one for every element, because otherwise you're in for even more misery as your aoe characters will be near worthless against every boss that doesn't have minions, which is a lot.
Notes (1)
MoreBuggy and frustrating
Upon playing for another week I've had a lot of issues such as losing currencies, game getting stuck and requiring restarts, daily events not properly refreshing and losing out on those benefits, and more. Combined with a distinct lack a communication, I have no idea whether these are problems for everyone, just me, or even intentional mechanics. Beats me.
Further, some core mechanics are just frustrating or indecipherable. Relying on absurd amounts of rng just to clear difficult missions is unbearable because of the "burst" mechanic, which is the only way to actually deal damage to anything that isn't superbly weaker than you. Of which, you can't force your characters into burst state, it's chance besides a very few select characters which are either SSR or require being further into the game and winning some of this RNG that can force characters into to a limited extent.
Now along with entering this burst state you also have "chances" for some of your secondary effects on your abilities to activate, some still only have a chance even if you were lucky enough to enter your burst state when you needed to. What is this chance? Hell if I know, they don't use percents, only descriptors. "Small chance", "Fair chance", "low", and "high" chances. Not to mention many attacks are balanced around their secondary applications, barely even taking into consideration the chance of it even occuring. So many characters are straight trash since you already have to worry about your other layers of rng that dealing with more, as well as weaker numbers because they have it, another pain.
Also, hopefully you get a solid single target damage dealer, preferably also having one for every element, because otherwise you're in for even more misery as your aoe characters will be near worthless against every boss that doesn't have minions, which is a lot.
Read Note
Clash Of Sky丨English
2.8(Edit found below which includes some thoughts after 1 week)
Visuals are the game's strongest points which I do actually like quite a lot, though if you dislike chibi, it is some form of that. Otherwise everything else is about average or lower. There are A LOT of deals and packs going on, if you've seen it before you'll know exactly what I mean. The story seems like it could be interesting, MC chasing after the stories of adventure his family left behind, however, the rather poor translation really makes me not even want to follow it. I'll stick around for a little while to see where it goes with future content and changes
Edit 4/11
Upon playing for another week I've had a lot of issues such as losing currencies, game getting stuck and requiring restarts, daily events not properly refreshing and losing out on those benefits, and more. Combined with a distinct lack a updates/communication, I have no idea whether these are problems for everyone, just me, or even intentional mechanics. Beats me.
Further, some core mechanics are just frustrating or indecipherable. Relying on absurd amounts of rng just to clear difficult missions is unbearable because of the "burst" mechanic, which is the only way to actually deal damage to anything that isn't superbly weaker than you. Of which, you can't force your characters into burst state, it's chance besides a very few select characters which are either SSR or require being further into the game and winning some of this RNG that can force characters into to a limited extent.
Now along with entering this burst state you also have "chances" for some of your secondary effects on your abilities to activate, some still only have a chance even if you were lucky enough to enter your burst state when you needed to. What is this chance? Hell if I know, they don't use percents, only descriptors. "Small chance", "Fair chance", "low", and "high" chances. Not to mention many attacks are balanced around their secondary applications, barely even taking into consideration the chance of it even occuring. So many characters are straight trash since you already have to worry about your other layers of rng that dealing with more, as well as weaker numbers because they have it, another pain.
Also, hopefully you get a solid single target damage dealer, preferably also having one for every element, because otherwise you're in for even more misery as your aoe characters will be near worthless against every boss that doesn't have minions, which is a lot.