For any Log Horizon fans who are wondering what this game is, it's a gacha escape game where you use character abilities to solve puzzles and reach different endings.
Just about all the character art is reused from Azito's other Log Horizon mobile game, which is a 5-year-old mobile browser game and not anything found on app stores. (It's typically translated as Log Horizon: New Adventure Land, for anyone curious.)
For obvious reasons, if you can't read Japanese, this game is an easy skip. You're not gonna get anything out of this.
For actual criticism of the game, it has ads inside the game for monetization, on top of the gacha elements. That's practically screaming "We know we won't make money off of this" from the rooftops.
Despite its quirky (certainly not professional) translation, the gameplay more than makes up for it.
You have to juggle between skills, sword skills, and ordinary attacks, which requires strategic thinking because the game is balanced just enough so you can't power level and stomp things easily. Bosses are a bit overtuned relative to EXP gain, however.
It would be nice if we got more rewards, though. Currently you only get drops from the final round of a battle, making item hunting tedious. It's especially notable when you get stomped by the area bosses since your level/gear is noticeably not up to snuff.
Storywise, this is a generic "boy is chosen one but finds that not everything is as good as it seems, and also the church might be evil" plot. I haven't finished the story yet, but I'm about 2/3 in and there's nothing groundbreaking yet.
A super cute, casual game where you help our little hedgehog sleep. Most of the game is in Korean so I couldn't read whatever story blurbs existed, but the gist of it is mixing and matching items to get different dream sequences and complete the dream album.
Note on gameplay: You always need at least 1 item from the top left category before you can send the hedgehog to sleep. The others are optional.
I dropped the game after the first two stages. It's an interesting concept, but it's not for everyone. I've played similar puzzle games (line up different tiles to connect one side to another), and SwapQuest's biggest issue is that you're fixed to the tile layouts that are on the screen (can't rotate the tiles to build a path), while being chased from behind by evil forces (so there's a soft time limit on how long you can take).
It requires fast visual processing/decisionmaking... but at the same time, the the character's movement speed was slow, making a weird pace where I felt like I was scrambling to match the right tiles, but actually progressing felt like glacial.
Ultimately I just didn't resonate with the game, and the fact that it requires an in-app payment made me go "Nah."
Finished the main story today. This game is a good time-waster but YMMV on whether it's actually fun. I was F2P and playing blind so maybe people who buy QoL improvements or use guides (if there are any) would like it more.
The good part of this game is that it's easy to get the hang of. Pretty casual and comfy game... until you're trying to farm Angelic Herbs and it keeps getting ruined thanks to rain. (BTW, don't sell your Angelic Herbs -- you need like, 8 for a certain quest halfway through the main story, and if you're unlucky, that alone can take several real-life hours.)
Breakdown of my score since Qoo rating scale is weird, so my score ended up being really low (3/5 is considered "good", so mediocre games get pushed down towards the way low end):
- Graphics are fine if you like pixel art. Nothing amazing, but nothing bad. (Rated 3/5 for good.)
- Sound... There's only two tracks (day and night), you get silence when opening up menus. It's not a terrible OST, but there's nothing substantial. (Rated 2/5 for okay.)
- Gameplay is alright, but What You See Is What You Get -- the only new gameplay stuff that gets unlocked by progressing the story are Ian (house upgrades; btw the weather one is a scam), Puppy, and cows. Inventory UI is pretty clunky and lacks some "basic" QoL features (like a Sort button), which is... an issue when inventory organization works as weirdly as it does. (Rated 2/5 for okay.)
- Storyline is basic and one-dimensional; let's just say you aren't gonna play this game for its story. (Rated 1/5 for crappy. However, the story is mostly filler to justify giving the player busywork, so its not something players should think too hard about.)
- All that said and done, I did spend quite a few hours into it and I stuck through to the end of the main story, so I give 3/5 for value.
TL;DR: The game's core concept is fine, but in actual execution it feels disjointed, unpolished, and info is hidden from the player for no real reason.
Also, this game sends ads up the wazoo. Normally I wouldn't really care, if it weren't for this game's weird ability to disconnect me from my WiFi and make me use my data plan.
This game is a successor to both Rideon's Bar/Tavern games *and* their Mercenary Saga games. It mixes up the explore-and-craft style of the former with the party/class/formation of the latter. It's actually really neat and the gameplay has been really fun.
The issue with missing text and missing menus has been fixed; the game is now forced into Japanese instead of a half-baked English translation. Definitely missed a LOT of stuff thanks to the missing menus, so now I can actually craft all these items I couldnt get before!
For what it's worth, I managed to sink 6 hours into the demo (just reached Shop lv3, which based on other reviews is the end of the demo), even when I was missing 2 crafting menus and half the game's text was missing. I'm not gonna buy the game until the English version is out, but when it does, I'm instantly buying it.
(Disclaimer: My rating of storyline is N/A because I can't read Japanese outside of katakana, but FWIW the gameplay can carry the game even if the plot is basic as hell.)
Log Horizon~ Escape: The Slate of Dream~
2.8For any Log Horizon fans who are wondering what this game is, it's a gacha escape game where you use character abilities to solve puzzles and reach different endings.
Just about all the character art is reused from Azito's other Log Horizon mobile game, which is a 5-year-old mobile browser game and not anything found on app stores. (It's typically translated as Log Horizon: New Adventure Land, for anyone curious.)
For obvious reasons, if you can't read Japanese, this game is an easy skip. You're not gonna get anything out of this.
For actual criticism of the game, it has ads inside the game for monetization, on top of the gacha elements. That's practically screaming "We know we won't make money off of this" from the rooftops.