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Time Defenders
3.2I like the way Vespa use their 3D model to make TD game more impactful but its also their problem :
-The camera angle every stage is different and its really hard to see which way the enemies go and which type monster that we fight
-In the mid-late part of a stage there is too much monster spawn and its really hard to see your unit
-Also when using unit skill area indication is hard to see when there is too many enemies
-Sometimes the color environment really blend with where the unit place
-Most of the unit design are not really unique
-The UI is really bland