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Sin Chronicle
2.4Update 1: 4 director letters of apology and changes so far. Game so dead it's only a few whales or dev accounts keeping it afloat. They know and recognize all the bad decision choices they're doing but stay firm in their stance of "whale for qol". Main story is still somewhat interesting but Sega will axe this sooner than later at this rate. I'll probably uninstall too soon enough.
Ok, been playing at my pace since day 1 so I think it's enough time to make a decent review for those on the fence.
TLDR: Good main story without paywalls, all units are good and free 2* can perform better than gacha 3* or 4* depending on context. 8% gacha rates, with special guaranteed 3* gacha unit for layer 1 key character every 10 rolls. No pity or spark on any other banner unless paid rolls and extremely low income of rolls (even if whaling).
The game's battle system is ok, better than I expected actually, but having skip tickets locked to the amount you whale is a big red flag.
Now, for more details;
- The story is actually quite good, but only VA on key characters and at key moments, this is somewhat of a demerit but considering all the characters scenes and their interactions at different layers and events it's understandable why they didn't do full VA. The theme, despite being a common trope, it's actually pretty well done. The decision system is a double edged sword in the sense that it makes your choices matter more but it's also very infrequent and the effects essentially last only until the end of the next layer, good idea and decent execution, but could have gone better.
- The OST does its job well and doesn't get boring, but it won't be the thing you'll remember about the game.
- The core gameplay loop is fine if doing story, there are mechanics to help your characters catch in level (I have all characters at max level already) and you don't need to stop and grind for weapons much to clear it. HOWEVER, the events are atrocious, they are hands down the WORST events I've EVER seen in a game, gacha or not. You get extra rewards by having limited spirits from gacha (non-sparkable and non-pitiable) which significantly impacts the amount of event currency you can get. Speaking of event currency, you get like... 2000? or 3000? at highest levels without those p2w spirits, using up 10 AP. Now, the rewards are at 1.000.000, yes, you read it correctly, 1 FREAKING MILLION. And to spit in the face of players even more, you can't skip events, and they require manual play (or macros). So you're looking at grinding non-stop looking at your phone after paying god knows how much for a spirit if you want the max event rewards.
Does the gameplay loop get even worse? YES, if that wasn't bad enough as is, the weapons you equip to your characters are obtained as drops from normal maps, but the upgrades follow the korean MMO rules of gacha level up, and at +9 it starts to cost very high and very limited materials (a 3* weapon goes to +20, and weapons go to 5* but their drop rate is non-existent).
So, I do recommend playing it casually for main story only, and 100% ignore events and weapon gacha farming, the game is HORRIBLE outside of main story content, but main story content is VERY GOOD and is not paywalled unlike other story focused games like HBR.
Do I hope game to change for better?
No. In the CBT they had an amazing 2/10 score in events, and it seems they decided to ignore user feedback entirely as it would cut on their monetization from addicted whales.