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Granblue Fantasy
3.6GBF was recommended to me by a friend. I initially downloaded it in order to play with them and I'm glad I did. Casting aside some of the issues like items that are rarer to come by than they should be (ones tied to character progression in a game with hundreds of them), the countless currencies and systems that will confuse new players, the somewhat complex interface for some menus (in a bad way) and issues that are more based on personal opinion like the gacha system and the excessive fan service, the game is actually quite enjoyable. There's an endless stream of content to engage with, complete with a main quest, side quests and seasonal events (and some fun side content like the casino). The game is also very focused on the story aspect of the quests. There's a lot, and I mean a lot, of text in this game. Each character has their own personal background and story progression that you can explore as you level them up, side quests and events also have a lot of dialogue in them and sometimes you won't be in the mood for the infodump so you're gonna rely on your trusty skip button, which includes a brief summary of what is happening in that scene. The world building is somewhat loose, the in-universe rules seem to bend sometimes and there's an ever expanding cast of characters with completely different backgrounds, origins and explanations as to why they possess the powers they do. That's not a problem to me personally but I can see how it might not be to the taste of people who enjoy stricter power systems and more interconnected workings when it comes to magic, technology and/or time periods. The characters themselves are quite interesting, too. They come from a variety of backgrounds, are associated with different groups like factions or institutions and belong to different races like humans, human-like races with distinct attributes like animal ears or horns or even the primal race, which describes characters associated with the world's origin in a way that you will have to find out by yourself.
This game's strongest suit is very apparently the art. The voice acting is stellar, as expected. Famous voices give life to many of the characters you'll come across and if you're like me you're never going to grow tired of hearing the same voice lines every time you cast a character's ability. Some of the stories in the game are also fully voiced and they even have special voice lines for special occasions like birthdays, valentine's, white day and Christmas. The art is stunning, with impressive character splash art, sprites and other illustrations. A lot of character and weapon designs are very interesting too. I am a fan of the artstyle present in the older material but the new one isn't bad either, I just feel like the older one had a bit more personality and the character designs felt more grounded. You can see the difference between new and old character splash arts for yourself and draw your own conclusions but I think both can be appreciated for what they are.
The soundtrack is definitely the absolute best aspect of this game by a longshot. That's not to say the visual elements are bad, quite the opposite. They're a testament to how amazing the music in this game is. Plenty of soul-touching, inspired tracks bring vivid atmospheres to the scenery, evoking tone and emotion to better match the situation. Legendary composer Nobuo Uematsu has contributed to some of the jaw-dropping, awe-inspiring tracks you will find in this game. They alone should be a reason to play this game, but if not then consider listening to the soundtrack somewhere else, such as on YouTube.
Mechanically, GBF is a solid game. You have your standard RPG class system complete with weapon proficiency, class progression, skills and much more. Your team and weapons/summons correspond to a certain element, your teammates have preferences for weapon types, they fill certain archetypes or roles in the party and there's a lot of depth to the strategy within a team's composition. Learning to use different characters and classes is a lot of fun and your own classes have unique mechanics that set them apart from one another. Branching out is even encouraged (and recommended) as you'll unlock more advanced classes and gain some stat bonuses. As you progress through the game and face tougher enemies you'll start to notice that spamming your skills won't get the job done and you'll need to harmonize your skills with the correct timing and cooldowns across your whole party. Builds can get pretty convoluted later on and you'll definitely need some sort of help if you don't want to spend the whole time reading up on different effects and their variations. Guides are really useful and getting the help from an experienced player can be even better, but min-maxing is not necessary to enjoy the game's various contents.
The gacha system is very present but I found that it's not extremely greedy. Some rare events can give you a lot of pulls (I'm talking hundreds with little to no effort) and the smaller ones can still give you a 10× here and there, plus the rates are pretty standard. You'll want a few characters and summons from the gacha but not everything needed for a good build comes from it.
In conclusion, it's a good game that I recommend checking out if you're into turn based RPGs with a lot of story content and an expansive universe filled with charming characters and amazing art, with a complex build system. It is inescapably a gacha game though, so keep that in mind.