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Vinzha VYZ 29623111

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Dragon Blaze

1.4

I sorta knew what I was getting myself into from the start but wow, revolutionary.

Prefacing this with a "its probably just not for me". So yes, the game does let you have all 103 exalted version of the characters, whuch I believe is the second highest level. The graphics aren't the worst and I actually like some of the character designs, but the game lags a lot during combat. Did I mention combat is is just always auto at 1x speed? Maybe I didnt get to the level for 2x speed. Regardless Im not into auto battles on the first play though. Auto while walking around or auto grinding previously completed levels is fine, but the game play is basically just avery laggy cutscene.

Most hated is the UI which is just a mess. So many buttons that arent explained, things that dont actually do anything?? and the main menu is clustered to hell.

Not for me, but hey, at least it gives you 100 free rolls that give you characters you already got from the mail.

Guardian Tales | Global

5.0

So yeah, I really like this game.

It reminds me a lot of this older (dead) game called "天下" and also Dragalia with the "chibi styled hack n slash theough various levels" gameplay (mentioning these two games specifically because I've played them). I really really loved 天下 when I used to play it, but I can confidently say I like this one more. Dragalia I remember being good but I quit a while ago, mostly because of the app size and it got a little boring.

In terms of graphics, I love basically everything about this game. I love pixel art and animation, I love the cute design, and I love the way 3d animation and modeling somehow blends super well as a background and the summoning animation is super fun to watch. What more can I want visually from a gacha game lol. The story starts off pretty basic, but it surprises me in moments I dont expect, and the level design is the most complicated in any mobile rpg I've ever played, truly making me feel dumb while also reminding me a lot of the traditional console games. In most other mobile games, I can auto my way through anything, even the first time (like 天下). Not that this doesnt have full auto, it does in the rift stages, but those are a lot less like puzzle dungeons and more literally resource chests. I appreciate full auto (looking at you granblue you null auto level batches game)

There are a few other reasons why I love this game. And it has a few unique things I rarely see in most mobile rpgs. First, getting my personal experience out of the way, I had a good time with the gacha system in this game. I got more unique pulls early on than most other games. But thats pretty subjective in terms of rng. Moving on in the same train of thought, its much easier than most games to get a lot of heroes while playing the main quest itself, and while many rpgs have this mechanic anyways, the free heroes in this honestly are way more viable than most other games I played before. I would still use some of them even further into the game.

The basic mechanics of the game I find to be fairly unique. At least, I havent played another mobile rpg quite like it. It's almost like it's trying to emulate a more traditional rpg, where the player does not have any levels and the experience is solely on the heroes. You can gain and distribute exp any which way you like onto the heroes as theyre a seperate currency in the game, which I actually really like as a mechanic, and I've never seen it before.

Going back to the lack of there technically being a "player level", as the level cap of the heroes is dependent on the inn level in the lobby, and no one's level is ever apparent to anyone else, this game is by far the least co op friendly mobile rpg I've ever played, excluding the ones that are pretty much traditional console rpgs that became available on the app store. Technically, it's function of having guilds and world chats are exclusively in games where there are servers and an online multiplayer base, but there are no individual chats, no friending capabilites, and no team-based anything. Thats another reason why it felt a lot like a mishmash of the new and the old, since most other mobile rpgs I've played encourage friending a lot to take advantage of the servers. Anyways, this is not a bad thing at all. I just find it all very interesting.

I dont actually game a whole lot, so all of these thoughts are written as someone with a little experience but not any sort of insight on how common game design elements are across the industry.

Funny story: I once broke this game once and started walking through all of the walls until it crashed before. It didnt do it again after so I wont hold it against it lol

Onmyoji | English

4.6

Best part is the actual gameplay graphics. The 3d attacks animations are actually really smooth and good, not stiff like in every other turn base 3d rpg game. Thats what really drew me into this game. There are some kinks like the animation for the story and the bad translation in some parts, but the game itself in the fights are well made graphically.

The sound tracks and sound effects I really really enjoy as well, another very aesthetically pleasing part of the game. Of course, a gacha isnt a gacha without some desirable characters, both design in visuals and personality. The game has a lot of endearing and interesting characters on their own, and honestly I actually like the main characters a lot, unlike most rpgs. They don't feel like a self insert like some games, with very persistent chosen one vibes. Yes seimei is "the chosen one" to some extent. Seimei is also a tired adult who is just trying his best without the introduction of coffee yet in ancient japan and would like his edgy dark persona to eff off.

The graphics for the character models have come a looooong way. I still remember when everyone had mitten hands and wood faces. Now most have animated expressions and hands that have idle motion (most ssrs and some srs). I still remember how yuki onna looked so different one day when I logged in... The translations are not really all that great lmao. A lot worse than some other global servers or patches. No completely intelligible but super wonky and awkward. Its generally fine in the main story episodes though.

All in all.... RELEASE FEMALE IBA SKIN COWARDS RELEASE I HAVE BOTH SSR AND SP READY FOR IT unless its sjade or talisman then I guess I'll just cry because broke

Mirage In The Flower

3.6

So like everyone else, this game plays a lot like onmyoji rpg. Most glaringly is the character skills and game play, a few which are basically a copy of onmyoji. Snake energy releaser is zashiki, the level replays are basically exploration in onmyoji where you run around killing randos until the final boss appears, and so on. The game aesthetically is actually more like persona, strangely enough.

The text box shows a 2d animated face of the character speaking which looks stylistically a lot like persona, which I actually like more than the stiff 3d model in onmyoji, but wouldnt make sense in onmyoji at all because it uses exclusively 3d models in anything and everything animated, only stills are in 2d. In this game, there are 2d animated cuts along with the 3d ones, which I like more since I'm a 2d hoe. I think 2d usually looks nicer. Some parts of this steam punk china world I like aesthetically, and other times I think that the design is not as good as onmyoji due to overly complicated scenery like in the fight scenes, the vaguely ugly transitions, stiff or uninspired attack animations...

One of my least favorite parts is where you can create a bond with a deity or something? And the chat is horrendously framed in diagonal graphics. I dont know why they decided to do that, normal text would have been basic but fine... Thats probably the worst art direction in the game. Otherwise not too bad. Really great character designs, I really like chinese susabi orb flinger, you get him for free and his design and animation I really like. Oh but also MESSY UI IS MESSY I gave up navigating the game after three hours playing. My chinese is also not the best so it's ten times worse....

The story I feel starts like every rpg. Amnesia/rebirth, omg destiny, etc etc. I actually like onmyoji's story because the characters are so blase and dry about everything and the side characters are endearing on their own. This one felt more like every other game with enthusiastic protag who has powers and also his mom dies in front of him so now we must kill villain. Not the worst I've seen, but you know. Not the most compelling...

The game itself is genuinely not awful. Also the rates for he gacha are way nicer than onmyoji. I had to delete it though because onmyoji rpg and card game and this game was killing my memory...

Im pretty crap at strategy stuff and get anxiety in pvp content (so yeah I'm a wuss), but once I saw the graphics for this game I couldn't resist... I played the original onmyoji rpg game for a few years now on and off, so I was curious on what the card game could introduce about the characters and story, as character design and art are my weak points and I'm attached to some characters in the rpg. Generally I prefer 2d style in terms of aesthetics over 3d. Also my chinese is pretty crap so some card descriptions are long and complicated (Im looking at you ootengu) I have to test them out just to understand how to use them (some I still dont get because they're more nuanced).

First the art and animation is just so pretty and smooth, I love everything about it. The atmosphere of the game is spot on. I love just looking at the game and appreciating the small details in everything. All the characters have unique animations for their abilities.

Theres a huge variety of teams you can make. So far there hasnt been a team or character that trounces all others as far as my own experience is. I did hear one chinese streamer say that ootengu is pretty op (sadly i dont have many of his rarer cards.

I've also played other games before and I really like the concept this one has. It's pretty different from say shadowverse or that one western card game I cant remember the name of. 4 Characters can be chosen, eight cards total each, with max of two duplicates for each individual card. First few draw you get 4 cards x2 for each character, making a perfect 8 cards each for beginner deck. You also get free cards of a team in the very beginning, I think inu, momo, pheonix, and ubume as a set team. The game is very generous with cards, which you get get by draws bought using coins or achievements. Each draw gets you four cards for a single character. Btw I got a total of six draws of shishio lmao, 24 cards in total with so many dupes, which made me a bit mad at rngesus.

You can also create cards you dont have by dissolving duplicate cards. The higher the rarity of the card, the more it costs. So technically with enough time you can eventually get all the cards even without rngesus on your side. It would just take... a lot longer. But most fights are pretty doable with a good combination of even just the starting characters. As long as youre good.

As mentioned I'm not generally a pvp person, but theres many different gameplays in this game, story mode from the ship in the sky, survival stages from the roof, and two daily random pop ups when you go to your ahop area, which has three options, third one being the "just duel them" instead of going pvp. Theres also a brief event going on right now with kid seimei banner where you team up with one other ramdom person to beat up the kraken. I got super scared at first because I dont know enough chinese to read the rules, but I sort of intuitively knew what to do as the game went on, probably made a ton of mistakes, but we won so. Do daily missions to get coins also! Sometimes to complete it you need to do pvp but only the ones that has the 天梯 on it. That does give you more coins but yeah. Obv I still do pvp sometimes but only after I get to know a team very well which takes alot of time and testing for me, especially since I cant really read some of it.

Overall a nice casual game with nice art and a giant memory eater lmao. I like it though, so what can I do...

Granblue Fantasy

5.0

Literally probably my favorite game ever. I may be biased because the art style (which btw is consisitent and amazing) is the best I have ever seen in a game. I don't like flat colors and many 3D looks for these kinds of games fall flat (ironically). It's sketchy, has great vibrant colors, and each evolution gets better and better. So yeah, it's perfect because the art is good.

Characters are generally likeable and memorable (I joined after seeing an archangel meme on twiter, so that was a given draw), and the game has been fairly generous thus far. The gameplay is fairly balanced in terms of team building, with characters being strong depending on situation or event (or are game breaking but those are few and limited anyways.) The voice acting is Far Better than many other mobile rpgs I've played and I'm looking at every English dubbed game I've played that may have been decent other than that (but I couldn't handle it so deletion). The story is pretty good too.

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nice atmosphere
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