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Punishing: Gray Raven | Simplified Chinese
4.0The fruit bore from a honkai seed fertilized with arknights. Well...at the end of the day, it doesn't disappoint.
Let's start things off with the decent parts of this game. Undeniably the best feature of this game is the whopping fluid 120 frame rates, it's helluva impressive, Everything is smooth, fast and natural, controls of a character feels extremely responsive thanks to this impressive frame rate. (to be frank I'm fumbling for words to describe the excruciating 3D ARPG experience). Another interesting bit of this game is its combat system, it's not your traditional MOBA or honkai attack+skills layout. In this game there's random attack patterns lining up atop your attack button to tap and chain combo with. It's pretty neat I guess. The 3D combat itself operates on the concept of minimalism, and to be honest, it turned out to be glossy and gorgeous.
There's the graphics and animation departments where this game inherited from arknights. In the main screen you're immediately greeted with an arknights-ish UI layout. Same goes to the characters, they're designed with the philosophy of having a little to none fanservice. Speaking of characters, their 3d models don't look sloppy (unlike VGame) and their animations are impressive. As for story, it follows closely to arknights plot formula: you are the commander of an elite squad gray raven tasked with the mission to investigate and exterminate infected. Except this time humans have already settled on a space colony 'sky garden' while the ravaged earth is covered with infected machines and men who are evolving with the virus. Similar edgy, dark and gritty settings.
As for the game itself, it suffers from the grind issue present in honkai, but amplified. Endgame is mostly just grinding simulator which can be excused by a more engaging gameplay. There's equipment system with 6 stigmata slots and you have to either gacha or grind for those. As for the gacha part...its very shady which is manipulated by the equally shady developers.
A big slap across the face would be Kuro games themselves, these incompetent guys are responsible for a godawful and disastrous launch of this game. Throughout its operation these guys generated a lot of controversies such as manipulated gacha rates. Which left me to wonder, has these developers not done proper research on methods to handle a game? When you wrongly issued 10k gacha tickets upon launch, instead of rolling them back and penalize players who had used them, why didn't they opt for destiny child's way? That would be a win-win situations for both sides.
Overall, after this wall of long text that hopefully covered the aspects of this game, I came to my final verdict, this game has potential and needs more polish, it's core gameplay and graphics coupled with the impressive 120 fps are very solid foundation for its future that can rival honkai, and honkai needs a competitor. (the presence of this game actually prompted honkai to grant a free S rank valks). The most important determining factor however would be the devs of this game. Either kuro crew get their sh*t together and adopt proper management or they get a seasoned publisher like yostar to run this game.