Do NOT support this game. Please read this in full to understand why.
So, let me start by saying I actually really enjoyed my time playing Red: Pride of Eden. However, I can no longer support the game in good faith because the developers of this game are shamelessly plagiarizing animations from other games.
While many compare this game to Priconne (I also did this since many systems are similar), I initially passed it off as mere inspiration from Priconne's set up and if we're being honest, Priconne isn't the only game that utilizes thos type of set up. However, I am led to believe that this wasn't an attempt at inspiration, but merely a copy cat, not because it just bears similarity to Priconne, but because these devs have repeatedly stolen/traced animations from another RPG-type game: Epic Seven.
I play Epic Seven as well and one of the first similarities I noticed was the copied animation from Lidica's (E7) S2 on Isabella's special skill. Since it's a minor similarity, I didn't think too much of it. But after the release of the Orca idol, Lisa, it was clear her special skill was a complete trace/rip off of Seaside Bellona in E7. It doesn't stop there though. Their newest unit, Sherry, copies the spin and lunge animation of Ravi from E7. Alongside those, there have been 10+ additional copies located by myself and some members of the JP community.
Additional similarities in animations include: Sloth Girl (Red) = Silver Blade Aramintha (E7), Mei (Red) = Spectre Tenebria (E7), Ninja/Samurai girl (Red) = Charles (E7), Ravi (Red) = Luna (E7), There is an NPC enemy w/ a scythe that copies a portions of ML Kise's spin attack, and many more. Sara (Red) = Fallen Cecelia (E7) as well. Some pointed out that the Horse lancer (red) also = Cecelia (E7) and Noel (Red) = Tamarinne (E7), but these are a bit more of a stretch.
Smilegate, the developers of Epic Seven, have been notified of these similarities and are confirmed to be looking in to it, so I honestly don't know if Red will even last once confronted unless they agree to redo all the copied animations (which frankly is a very large portion of all the 3* units in the game.)
The JP community has been voicing constant concerns about this under tweets about the game, esp those showcasing copied animations. Its such a shame that a pretty nice alternative to Priconne turned into such a plagiarizing shitshow uvu. If you still want to play after this, I won't fault you for it, the game is pretty solid, but I just can't support developers that so shamelessly put plagiarized content into their game, especiallh when they are plagiarizing from such a well known title like E7.
If you were let down by the reboot of Wind Runner a few years ago after the LINE version ended service, look no further. Wind Runner: Re brings back the classic infinite runner style of the original with improved graphics, a new story mode, and a challenge mode. The game has a little something for fans from both previous iterations of the game.
I was a major fan of the original Wind Runner that was hosted by LINE years ago and finally having the reboot I was hoping for actually be here was such a pleasant surprise! It's made me so nostalgic to play that classic, infinite runner mode again and be fighting for my spot on the leaderboards.
Overall, Wind Runner is a fun and crisp take on the infinite runner genre. After the download, it sits at a comfy 356MB. Can't wait to see more from this game over time! Welcome back, Wind Runner!
Beautiful art, darker-style music, and a simple interface make this game a huge win for me. The rhythm section is simplified due to being a portrait style game, but I found it very refreshing! Cheer mode is pretty much an auto mode where you activate skills, so I avoid it, but the rhythm mode is fun.
Rehearsal took some time to full figure out, but I now have a solid grasp on it's full purpose and how it should be used. I think its nice to see you can raise specific boys to be useful even if you don't have high rarity cards for them.
The event style is pretty mellow and you earn more event points based on your score, so the more you raise your boys, the smoother the event will go. I love that you can earn a 5* from just earning event points!
Gacha rates are an average 3%, but the reroll process is very quick, only taking about 6 minutes. The app size is also very small (about 430mb for me currently), which is a breath of fresh air considering games like Princess Connect 6.5GB.
Notes (3)
More
Does this game still require VPN?
Read Note
Red: Pride of Eden | Japanese
1.0Do NOT support this game. Please read this in full to understand why.
So, let me start by saying I actually really enjoyed my time playing Red: Pride of Eden. However, I can no longer support the game in good faith because the developers of this game are shamelessly plagiarizing animations from other games.
While many compare this game to Priconne (I also did this since many systems are similar), I initially passed it off as mere inspiration from Priconne's set up and if we're being honest, Priconne isn't the only game that utilizes thos type of set up. However, I am led to believe that this wasn't an attempt at inspiration, but merely a copy cat, not because it just bears similarity to Priconne, but because these devs have repeatedly stolen/traced animations from another RPG-type game: Epic Seven.
I play Epic Seven as well and one of the first similarities I noticed was the copied animation from Lidica's (E7) S2 on Isabella's special skill. Since it's a minor similarity, I didn't think too much of it. But after the release of the Orca idol, Lisa, it was clear her special skill was a complete trace/rip off of Seaside Bellona in E7. It doesn't stop there though. Their newest unit, Sherry, copies the spin and lunge animation of Ravi from E7. Alongside those, there have been 10+ additional copies located by myself and some members of the JP community.
Additional similarities in animations include: Sloth Girl (Red) = Silver Blade Aramintha (E7), Mei (Red) = Spectre Tenebria (E7), Ninja/Samurai girl (Red) = Charles (E7), Ravi (Red) = Luna (E7), There is an NPC enemy w/ a scythe that copies a portions of ML Kise's spin attack, and many more. Sara (Red) = Fallen Cecelia (E7) as well. Some pointed out that the Horse lancer (red) also = Cecelia (E7) and Noel (Red) = Tamarinne (E7), but these are a bit more of a stretch.
Smilegate, the developers of Epic Seven, have been notified of these similarities and are confirmed to be looking in to it, so I honestly don't know if Red will even last once confronted unless they agree to redo all the copied animations (which frankly is a very large portion of all the 3* units in the game.)
The JP community has been voicing constant concerns about this under tweets about the game, esp those showcasing copied animations. Its such a shame that a pretty nice alternative to Priconne turned into such a plagiarizing shitshow uvu. If you still want to play after this, I won't fault you for it, the game is pretty solid, but I just can't support developers that so shamelessly put plagiarized content into their game, especiallh when they are plagiarizing from such a well known title like E7.