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Penguin Rits 25739116

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Game Comments (5) More
Date A Live: Spirit Pledge | Global

Graphics

First off, positives. The characters look great. The live2D is decent. That's about it. The negatives though...The UI...is really bad, like REALLY BAD. Bits of it feel like they ripped them straight off of Honkai Impact 3rd. It gives the game a really cheap, cash grabby feel. Like most Chinese developed games you see out there. It's unintuitive, and the fonts..THE FONTS. Ugh[委屈] It's like it's from the year 2010 or something. The resolution is also pretty crap which is too bad cuz you don't rrally get to enjoy the character designs fully. It really is too bad because the game is fun.

Hopefully one day they can revamp the UI, and make it more appealing. More legit looking.

Sound

It's decent. Nothing to write home about.

Story

If you've watched the anime, or read the VN, it's basically those. But I guess it's more like the anime, cuz your choices really don't matter in the VN Date sequences.

Gameplay

2D Honkai Impact 3rd. And I love it. The combos feel good, the skills are so goddamm cool it feels like Im getting animations from SRW with some of the ults like Ellen's (oh Ellen [色色]). Easily the best part of this game.

EDIT: STAMINA DOES NOT REFILL UPON LEVEL UP. That's a huge bummer.

Gacho

2D Honkai Impact 3rd. lmao. Rates are just as meh. There is a pity system, that's always a plus. But we all know what really matters, as long as it's not 0%, there's a chance to pull your waifu. [怪笑]

Overall

Decent game. If you love the VN and/or the anime, amd you like the gameplay then you'll probably be able to bare with the shitty UI for your waifus.

Tales of Crestoria | English

A Tales game that feels like it could be a main series entry.

Graphics/Aesthetics

Game looks great. It looks in line with the current look of Tales games. The 3D models are so, in line with how Tales games look, and somewhat customisable with the use of attachments(it's really fun!). The character art is amazing, with that signature Tales look. They dont just have one or two character arts for the dialogues too, there's one for every emotion the characters might be trying to convey which is amazing for the story. The UI is pretty good, clean, and really tight. [耍帥]

Sound

Wow. Just wow. The OST for this game is amazing. There's original composed songs for the game and they're amazing. The sound design is nothing to scoff at either. You hear everything moving subtly like footsteps, clanking armor, reloading guns, etc. It makes it feel so immersive overall. And my absolute favorite part is the Voice acting. They did an amazing job. You really feel the dialogue, granted it's in japanese, and if you can understand it it's all the better. It's fully voice acted too. This game is one to be played with sounds, and headphones on. [哇噻]

Story

This is one of the better Tales stories I've played in a while. It's character driven, and full of mystery. And the characters in it are so far pretty good. (VICIOUS BEST BOI) [開心]

The game gives me somewhat of a Tales of The World vibe, because the Tales characters from the other series aren't just units you summon, they're integrated in the story. I've yet to see how and why that is, but I'll never say no to interacting with Velvet, and Luke, and Reid, and muh boi Cress, and I can keep going but that would take forever. Tl;dr I love this vibe. lmao

EDIT: So apparently the Tales characters are just part of this game's world. They weren't whisked away into it or anything. It's interesting to see how they're written into it at least.

Gameplay

I didn't think a turn-based Tales game would be so fun. They managed to keep the feel of that combo centric gameplay that Tales games are known for. Team composition is influenced by this as well. Do you bring a team that gets you to 69420combo count for OONGA BOONGA massive damage with no other tools, or do you play it slow and bring a team that employs disablers and healers. There's no real meta for the game yet which is fun, cuz you get to try things out yourself.

There's a a lot to do in this game. Story(which imo is the best part), Grind Dungeons, Phantom Tower, Raids, and PvP. They're all pretty good with scaling difficulty, and with pvp the matchmaking has been fair so far, but that's still really up in the air. Grind dungeons are Grind dungeons. Phantom tower is a climbing dungeon of course, it gets real fun and difficult, the rewards are very much worth it though. Raids are like GBF raids (ASK FOR AID AND LEECH LIKE YOUR LIFE DEPENDS ON IT LMAO). PvP is PvP, what I like about it is that the rewards arent so crazy that it won't really affect you if you decide not to go in there a lot, it's nor the focus of the game and that's great. [開心]

Gacha

5% SSR rate. As long as it's not 0%, yknow what I mean. lmao. You only get characters by pulling SR and SSR memoria stones. Also employs a sort of pity system where in after 10 multi pulls it becomes impossible to draw rares, and you only get SRs and SSRs for the next multi. First time I've seen a pity rate like this, so I can't really say if it's great or not. [懵懂]

Conclusion

Overall, this game is great. You can play it just for the story, or do everything. Either way it's fun. If you're a Tales series fan, and you don't mind the gameplay shift, you will have alooot of fun here. If you're not a Tales series fan, I hope it converts you. [怪笑]

See you in game. Pls carry in raids. [耍帥]

SINoALICE | Global

SINoALICE | Global

5.0

DID YOU SAY...YOKO TARO? SAY NO MORE. 12/10

No, but seriously though. This game is amazing.

Graphics wise, it is an absolute AESTHETIC. It has that signature Yoko Taro look, and you cant get much better than that.

Story? Oh boi. THE MEAT AND POTATOES. It is amazing. The mystery, the implications, the twists. The stuff that just makes you go "what in the actual f--". The characters are written very well with their motivations having deeper meanings, and reasons.

Sountrack. OH BOI. Just listen to it. When they say that this game is best played with sounds and headphones on, they mean business.

Gameplay is pretty good. It's a class based, coop fun fest. You choose one role to play from the characters you have, build up an equipment set for that certain role, then you go with that one character in missions. All the roles matter, your team has to have supports and DPS to succeed in harder endeavors. Prep for dungeons is also key, it's just great, and fun overall.

Gacho. Ngl rates are eeeh. Not as bad as FGO (NOTHING IS AS BAD OR WORSE THAN FGO). But there is a Sparking system so that's great.

Overall, It's a really good game and it's really F2P friendly as you can earn upwards to 4k+ gems per month. The grind is about as you'd expect from mobage these days. Nothing as bad as GBF, but it's there.

If you like despair, the YokoTaro Brand of despair and story telling, then this game is definitely for you.

ZENONZARD | English

ZENONZARD | English

5.0

Graphics:

The game looks great. The overall look of the game is definitely one of the best if not THE best for a CCG. The animations on the UI, and the cards makes the battles feel so active and impactful. The card art also looks amazing. Character design is definitely nothing to scoff at. While the 3D models arent exactly the best, they are good enough and doesnt change the fact that the AI partners (codemen) are all TOP TIER WAIFUS AND HUSBANDOS. [怪笑]

Music:

Oh my f*cking God the music for this game. 11/10. Every codeman gets a theme song of their own, and you can choose to have your codeman's theme as the battle theme. The game's worth playing just for the soundtrack alone. [開心]

Story:

Great story for each codeman, but the real story is meant to be enjoyed with thr anime and the game together. There is also lore on every card and it's all well written. You can piece together the story of the world where the characters from the cards come from by reading all the cards and that's just fun discovery.


Gameplay:

This game is very much like Magic the Gathering, Hearthstone, or what I consider to be the closest, Shadowverse. The basic concepts are there, you have your monster cards and spells, you charge mana per turn to play your cards, and whoever gets the opponent to 0 life wins.

But this game puts in quite the twist on that basic formula where charging mana per turn isn't automatic like in hearthstone or shadowverse, instead you can place certain cards from your hand to your base (mana zone) which have their own effects and whatnot, making it more akin to an actual TCG like Magic already. And it doesnt end there, during your turn you can move cards in and/or out of your mana zone, at least once per turn (Twice if you're playing Chiron Force), this opens up a whole slew of strategies and resource management.

The game also includes an unprecedented level of interaction between players during the game thanks to the Flash Phase, where you're both able to interrupt each other's plays by using spell cards(or minion cards if they're able). This adds that layer of forward thinking strategy, and having to know what removals or outs your opponent might have before you do anything. Baiting those possible outs, and playing around them makes for a very active and engaging game.

Forces are like orbs that give you special effects in battle. While they are active your minions can't attack the oppoment directly upon summon(unless they have the charge keyword on their minions). Destroying them, and working to destroy them is a very big part of strategizing in the game.

As for the decks, we have separate colors like Magic, where the colors specialize on different strategies. -Red is your aggro OONGA BOONGA color. They have the Charge keyword that lets their minions attack the opponent's life directly after being summoned.
-Yellow is a balanced deck that specializes in bouncing cards back to the opponent's hand. They have the swoop keyword that lets them summon their minions during the flash phase.
-Blue is a control color that specializes in stalling games by sending the opponent's minions to their mana zone to disable them. They have the Infiltrate keyword that lets their minions attacks become unblockable by the opponent's minions.
-Purple is a control color that specializes in making use of the drop zone and on minion death effects. They have the Revenge keyword, that lets their minions kill whatever minion they battle regardless of battle power.
-Green is a balanced color that specializes in putting the opponent's minions and forces at rest, and is generally very tanky.
-White is a control color that specializes in wiping the opponent's board by different means. It has the most number of removals in the game.
-Black is your neutral color. It mostly contains tech cards for your other colors.

Gacha:

The card sets are always separately available which is great so you can pull on whichever one you need cards from. The rates are decent, and thwy give you plenty of currency to roll if you just keep playing.

Rerolling is easy, but you only roll from the cardpool of the first set. The target is to pull as many Legends amd rares to burn and build your ideal deck with.

There is also a card crafting system that lets you craft whatever card you need for a currency called spirit. That of which you can get by burning other cards you don't need or farming in the quest stages.

Conclusion:

I know it may be disappointing to some that it launched globally on season 6. But really it's a good thing. We're in sync with JP. We have all their sets to reroll and build the meta decks from. And the game is still young overall. We havent really missed anything.

I can't stress enough how amazing this game is. For someone who's played alot of cardgames both tabletop, and on the phone, this truly is something. It truly feels like a fully fleshed out cardgame that isnt dumbed down for the phone (*cough* duel links *cough* vanguard *cough*).

The anime is also pretty good. It's ln their official YouTube channel, and it's on going currently only on 5 episodes. [微笑]

If you read all that, kudos to you. And I hope to see you in the ranked ladder. [開心]

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Notes (1) More
That's that, I guess.
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