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Mana Lilly 24288067

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Game Comments (2)
Romancing SaGa Re;universe | Japanese

I play global and JP, and I started JP with T260's first Omega form banner because I didn't think I'd be able to wait for her to reach global. My rating for the story is based on what little Japanese I can follow in JP ver and a combo of the global localization. Half of my review will also be split between gamer review, and SaGa fan review.

Gamer/ Overall: RS RS is a good game. For where JP has updated to recently, I think they've consolidated a lot of the game so it isnt't as overwhelming for newcomers, returning or consistent players. The game is organized well, the UI has been very polished, and it still has a lot going for it. I think some of the art for Styles could be better, but it's usually very quality stuff. The pixels and rendered backgrounds are very nice, and attack animations are getting prettier and cooler.

Mechanic wise, the difficulty can be frustrating but not impossible. The base sysyem could be better though. I think the game can't decide between a character's overall power or a single Style's power anymore, and it hit a point where having multiple Styles really is only useful for their inheritable skills. And part of the blame for this is a bad imbalance of what characters get new Styles. If you want a good game to play for meta though, especially for a gacha game, this is one of the best imo. However! The game has a bad habit of favoring new Styles and waiting a long time to rebalance older Styles back up to comparable. Typical gacha baiting, but for this franchise and even how this game sells itself, I think it's a very crap move and lazy decision.

The sound quality and music are great, the gacha aspect itself is pretty fair and balanced compared to other games that released around the same time or a little earlier. The one real weakpoint is the writing. The writing here is all over and will have some cool lines and moments, but the writers often seem like they don't know what they're going for and can't keep consistency between any one thing.

SaGa fan review: I wanted to play this series for a long time and didn't get to until the Switch ports, so I'm a newer but mildly obsessive fan. As a SaGa game, it's good! But only "good." The graphics are on par with any of the classic games, and the difficulty is there in line with the franchise. Only ItoKen does any new music, and that's fine as a fan, but kinda sad we don't get new music from Hamauzu. (Or even Sasai.)

What bothers me about the game is the writing is not at all on par with the rest of the series. Even when the story is limited in the console games, there's something very solid and straight-forward about it that works. The writing is badly paced in RS RS and some console game characaters are even OOC (badly). Between the story and mechanics, there's an obvious bias to RS3 and a little toward 1/2 that can be disappointing at best and irritating at worst. For a while SSG barely got any love and it's kinda like that again now, US barely gets any love and even SaGa 1-3 get neglected unless it's Human Male, the Goddess or kinda Kami.

If you really just like RS1-3, the game will be perfect. If you like SF, it might be good but characters like Riki and his route party are largely ignored. Same issue with SF2 if you're not Ginny or Gustave. Rich and Will get some good attention but it's very in-between. Basically, if it's not RS1-3, it's like they rotate what other game to give Styles to and there are still biases among them. Sometimes there's a cool exception, but it is way too rare. If you're an overall series fan and up for a JP game, I much more highly recommend using a VPN to play Imperial SaGa EC. Or both, for the balance, but just know a lot of characters are neglected here.

Dream Meister and the Recollected Black Fairy

The combat is more auto than I would like, but it's fun, and all of the related systems are well-balanced. Gacha rate isn't great or bad, but it's refreshing that any/all characters are genuinely useful. The other gameplay elements are a lot of fun and I love the skinship. Most importantly, the art/cards are all gorgeous.

PvP was added a little while back and I want to update my review a little bit in light of that. Normally in Yumekuro, only event bosses get particularly hard, and even then, it's just a few because of their mechanics. Which could be disappointing, but as someone that likes to unlock the Sun/Moon card based on aesthetics, that's not so bad. But if you want to take PvP seriously, you may want to pay attention to what card has what skill it unlocks.

Also decides to change my Value score to N/A. I don't play gacha games for meta, ever, and so their worth for playing or even putting money into them entirely comes down to if you have a fave(s) and if you enjoy the rest of the game enough to justify playing/paying for them. (In that regard, the value is exceptionally high for me with YumeKuro, but just noting that score choice.)

Notes (5) More
At least a couple of popular artists did designs, it seems. Read Note
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