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ASTRA: Knights of Veda
2.8Focusing on the certain parts of this game, excluding the Story and Sound aspects particularly as both are quite well done in my opinion
Gameplay - 2/5
A simple combat system resulsts in a substantially simpler learning curve. However, this simplicity also results in repetitive gameplay with a lack of combat flexibility.
A lack of in-game skill cutscenes reduces overall combat immersion
A lack of a sweep function or reward multiplier results in a repetitive and tedious process for farming materials. This is made worse by the repetitive snd tedious gameplay cycle.
The auto battle function, the sole QoL function, does not allow character switching or dodging.
The dodge input button is prone to directional input error or inaccuracy, resulting in frequent dodges in wrong directions.
The stamina bar is often obscured when surrounded by multiple enemies.
An element system does provide a degree of team customizability, however contributes little to the overall poor combat experience.
Graphics - 3/5
The overall world design is representative of a dark fantasy world
Character designs are well-done, possessing designs that are well-suited for the theme of the game
In-game level designs are appealing at first, however soon grow repetitive as a lack of level design diversity renders the player feeling a sense of repetitiveness.
Skill graphics are lackluster, as previously mentioned, a lack of in-game skill cutscenes renders the gameplay less immersive
Value - 1/5
Adopts a similar gacha system to that of Genshin Impact. However, the quality of characters and gameplay does not justify the use of this system.
Characters are simply of incomparable value in comparison to Genshin Characters, however the required premium in-game currency for said characters is similar.
The acquisition of premium in-game currency is tedious due to the gameplay system of the game. For context, the collection of premium in-game currency in Genshin Impact was not considered tedious due to the open-world nature of the game and the numerous enemies and puzzles found throughout the game. However, this game provides premium in-game currency primarily through clearing levels, a inherently less immersive and interactive experience in comparison to Genshin Impact.
Conclusion
Based on what I have experienced in the game so far, albeit a limited amount of experience, this game requires substantial amounts of reworks and optimizations for it to solidify it's presence in this highly competitive gacha game market.
This game believes it is of similar quality of Genshin Impact, hence the adoption of a similar Gacha system, however fails to recognize its inherent differences and consequently, weaknesses.
Overall, this game is yet another game deluding itself as game comparable to Genshin, or at least capable of simulating a percentage of Genshin's success.
The game has potential, however until it can differentiate itself from the shadow of Genshin Inpact, it will not be anything more than a novel concept of a dark fantasy genshin wannabe.