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RPG Overrogue


Devilaby Rogue is a Rouge-lite deckbuulder card RPG much like Slay the Spire and the thousands of contemporaries it spawned after release. Thanks to these myriad look-a-likes, Devilaby has had time to see what worked and what didn't for others, and manages to nail the fundamentals and put a bit of its own spin on things.

If you don't know Japanese, it might be worth waiting for this to inevitably hit the English storefronts. Many cards have complex effects that you likely won't figure out without reading.

There are five classes (called Themes) you unlock by progressing the story, and each one has a different playstyle. From self damage and chaining attacks together, to sacrificing other cards to deal heavier damage or trigger extra effects, there's nice variety to choose from. You're often forced to play specific Themes, so you'd better get used to using them all.

Compared to Slay the Spire, Devilaby gives you hardly any healing or shields, so the main mechanic you have to work with is switching your party order. The party member in front takes the hit (and can gain shield normally), while the member in the back heals. Longer battles become about measuring how much you can spread out incoming damage, and how much you can put that back slot healing to work.

The other unique mechanic is Sheep, a replacement for items/potions. Sheep are treated as cost 0 cards in your hand once used, and some even cycle through your deck like any normal card. Because they're weaker than the usual Potions of other games, you often need to know when to use them early to stop a bad situation later.

There is a gacha in place, but it uses the easily accumulated Demon Coins to unlock new cards and artifacts per Theme, much like class mastery/levels do in other games of the genre. There is a more premium currency available as well, which can be used to manipulate rates that card rarities appear during runs, among other very Kemco bonuses. You can earn this currency endlessly via dungeons as well.

The plot isn't much to write home about, but it knows to not take things too seriously and keeps itself as a light hearted story about dumb demons doing dumb demon things. The world is filled with a fun variety of demons and monsters to keep things interesting, even if the enemy variety can be a bit lacking.

My main complaint, however, is the absurd frequency of advertisements. If you're at all familiar with this genre, you're likely moving very fast. There are 2 ads per floor, so you're going to be watching these every 3 minutes or less in some dungeons. It's a LOT.

tl;dr A solid game in its genre, with some kind of unique mechanics in Switching to keep things interesting.

Went into this one with low expectations of a typical "waifu" gacha RPG, and was pleasantly surprised at every turn. It's really good!

The game has a roster of 19 main girls, plus a few extra characters with less content attached to them. Of the ones I've sat down and read the stories for, all of them have been surprisingly deep and endearing characters, with personal motivations and life goals of their own. I've never been big on visual novels or anything or the sort, but I keep looking forward to unlocking the next chapter of each character story.

The actual gacha element of the game is collecting cards of the characters in various outfits (that you can then set and use regardless of the specific card you hsve fielded) and making your team of 4 to go out and fight monsters. Buffs and debuffs are powerful, and specialized effects are plentiful, so it adds a nice layer of depth to the otherwise very simple combat.

The music was yet another unexpected treat, and I frequently dig headphones out of my pocket just for this game when I boot it up. I've caught myself humming the arena theme and lingered on the Ortana screen just to hear that piano melody.

Last but certainly not least, this game has so many side activities and sub menus that months after installing it, I'm still finding new, strange sub-features. An AR railshooter minigame on the beach, a camera for taking pictures of the characters in just about every modeled locale, an alarm clock more feature-rich than the one built-in to my own phone; the list goes on and on.

I've yet to spend a cent on this game, but have been enjoying it immensely regardless. There's more than enough flow of free draws to keep the F2P playerbase going, even once the main story premium currency dries up. Other than a scant few outfits, almost everything in the game is fully accessible to a free player.

If you can read Japanese, go ahead and give Alternative Girls 2 a shot. It's certainly earned it's place on my phone over the competition.



Definitely one of the better Puzzle and Dragon style mobile games out there, but if you don't know much Japanese, you're not gonna get very far here thanks to it being a word game.

Frequent free draws and readily accessable premium currency offset the difficulty of making 12 member teams of reasonable units by element, though certain units are still hands down better in every way than others.

The catchy soundtrack and just darn fun gameplay keep me coming back. Hats off to the attentive staff who continually add and revise the game's content.

Notes (1) More
We'll miss you! What an absolutely unforgettable game this was. Thanks for the years of fun, and for the heartfelt characters and writing, Alternative Girls 2. Clover Rabbits forever!  Read Note
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