Can't be disappointed if there wasn't any expectations to begin with. Gameplay was surprisingly okay and is about as engaging as watching a potato grow.
Looks like the idea was 'breasts, butt, stick it all in live2D and it'll sell', but it's not working too well because some of those are obscene
Being a rhythm game, obviously they're gonna play the same and it all depends on the tracklist.
There's a decent amount for launch title but considering the age of IP there should've been more tracks available at start. One track per band? unlocking new tracks feel like a chore.
Downside on gameplay - The flick and drag recognitions are garbage and inconsistent, which means you need to find your Goldilocks device if you care about score attacks and FC.
First impression when I heard this is made by the team behind Closers and serviced by Nexon : I'm going to love the concept but hate the game
And they didn't disappoint. Game feels incomplete and crashes often - Completely unplayable on emulators, and still runs extremely badly on 2019 flagship level androids. Overheating and battery drain is a major issue.
Gacha and leveling has the worst of both worlds - Putting a hard timelock on farming with daily challenge limit quickly makes you lose interest in game before you max your first character. Gacha has 'nice mech' and 'hot waifus' mixed in - but that's a bad decision, people want one or the other, rarely both. At least have two separate banners
They spent 6 months after CBT apparently addressing a lot of issues, but looks like they need another 2 years.
Sub-par ratings in the Korean community will lead to low sales, and Nexon will either close this game prematurely or turn it into a whale farm.
Developers show no desire to improve after the game genie hack disaster. They've given up on the Korean players and are trying to cash grab off the global players who aren't aware of how insecure your game data is. Oh and this game has the infamous fate grand order's gacha look like f2p handouts
Discount Shadowverse in its vanilla, relatively more balanced form. Hopefully it won't copy that sad excuse of a CCG and go Zimbabwe with inflation in a single expansion.
Interesting concept for gacha+crossword puzzle, however difficulty curve is off the charts - while basic gameplay is easy(throw some common syllables and hope it sticks - also a lot of foreign words written in katakana are accepted) , the skills character uses requires you to answer a quiz correctly - answers which range from famous novels and nursery rhymes to professional jargon used by sushi chefs(lol). Google is your friend
RNG>your language skills though, you can't do jack if you're stuck with a bunch of ヌ, ー, モ's, which are like the equivalent of x and z
Gacha is not worth investing. 5s@1%, and atm they're just stat padders. It's the 3-4s that have the actual useful skills that win you the crossword
Mostly mediocre, it's better in the parts that matter as a colle game. If you're new to the genre you might as well pick up a newer game, as the others you've already missed out on months to years of limited time rewards
3 years and still waiting for veto or "vote for random track" function instead of let others decide crap. Too many rank wannabes spam Jumpin' or 天下統一AtoZ all day in public rooms because of their event score efficiency while being 'easy'. Ruins the whole point of having 250+ great tracks to choose from.
Other than that, 88.5% for 2★ gacha is worth a laugh
Last Origin | Japanese
1.6Can't be disappointed if there wasn't any expectations to begin with. Gameplay was surprisingly okay and is about as engaging as watching a potato grow.
Looks like the idea was 'breasts, butt, stick it all in live2D and it'll sell', but it's not working too well because some of those are obscene